//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" #include "time.h" void Platform::sleep(U32 ms) { Sleep(ms); } //-------------------------------------- void Platform::getLocalTime(LocalTime <) { struct tm *systime; time_t long_time; time( &long_time ); // Get time as long integer. systime = localtime( &long_time ); // Convert to local time. lt.sec = systime->tm_sec; lt.min = systime->tm_min; lt.hour = systime->tm_hour; lt.month = systime->tm_mon; lt.monthday = systime->tm_mday; lt.weekday = systime->tm_wday; lt.year = systime->tm_year; lt.yearday = systime->tm_yday; lt.isdst = systime->tm_isdst; } U32 Platform::getTime() { time_t long_time; time( &long_time ); return (U32)long_time; } U32 Platform::getRealMilliseconds() { return GetTickCount(); } U32 Platform::getVirtualMilliseconds() { return winState.currentTime; } void Platform::advanceTime(U32 delta) { winState.currentTime += delta; }