//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef MAC_CARB_EVENTS_H #define MAC_CARB_EVENTS_H /// Hides the mouse cursor when the mouse is locked, when we are in fullscreen /// mode, and when the cursor is inside the window bounds. /// Optionally takes the cursor location, in window local coords. //void iOSCheckHideCursor(S32 x=-1, S32 y=-1); /// Hides or shows the system mouse cursor, regardless of the mouse position, /// and tracks the hidden state. //void iOSSetHideCursor(bool shouldHide); /// Install event loop timer, replacing any existing event loop timer. /// This is useful for updating the sleep time void iOSRunEventLoopTimer(S32 intervalMs); /// Install event handlers on the current window & on the app. void iOSInstallCarbonEventHandlers(void); /// Remove all event handlers, except the alert event handlers. void iOSRemoveCarbonEventHandlers(void); /// Install event handlers for custom Torque inter-thread communication. /// This must be called before starting multithreaded execution in main(). void iOSInstallTorqueCarbonEventHandlers(void); /// Handle an HICommand that comes from a native MacOSX menu. /// Returns false if the command can't be handled. bool iOSHandleMenuCommand(void* hiCommand); /// create an event of class kEventClassTorque, and send it to the main thread void iOSSendTorqueEventToMain( U32 eventKind, void* userData = NULL ); /// event type for alerts. The event class is an arbitrary val, it must not collide w/ kEventApp* . const U32 kEventClassTorque = 'TORQ'; const U32 kEventTorqueAlert = 1; const U32 kEventTorqueFadeInWindow = 2; const U32 kEventTorqueFadeOutWindow = 3; const U32 kEventTorqueReleaseWindow = 4; const U32 kEventTorqueShowMenuBar = 5; const U32 kEventTorqueModalDialog = 6; const U32 kEventTorqueDrawMenuBar = 7; const U32 kEventParamTorqueData = 'tDAT'; // typeVoidPtr void* //const U32 kEventParamTorqueSemaphorePtr = 'tSEM'; // typeVoidPtr void* //const U32 kEventParamTorqueDialogRef = 'tDRF'; // typeDialogRef DialogRef //const U32 kEventParamTorqueHitPtr = 'tHIT'; // typeVoidPtr U32* //const U32 typeDialogRef = 'dlog'; // oddly, not provided in Frameworks. // this command id is used for all dynamically created menus. const U32 kHICommandTorque = 'TORQ'; #endif