//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "sim/simBase.h" #include "string/stringTable.h" #include "console/console.h" #include "io/fileStream.h" #include "input/actionMap.h" #include "io/resource/resourceManager.h" #include "io/fileObject.h" #include "console/consoleInternal.h" #include "debug/profiler.h" #include "console/ConsoleTypeValidators.h" #include "memory/frameAllocator.h" // Script bindings. #include "simBase_ScriptBinding.h" namespace Sim { // Don't forget to InstantiateNamed* in simManager.cc - DMM ImplementNamedSet(ActiveActionMapSet) ImplementNamedSet(GhostAlwaysSet) ImplementNamedSet(BehaviorSet) ImplementNamedSet(AchievementSet); ImplementNamedGroup(ActionMapGroup) ImplementNamedGroup(ClientGroup) ImplementNamedGroup(GuiGroup) ImplementNamedGroup(GuiDataGroup) ImplementNamedGroup(TCPGroup) //groups created on the client ImplementNamedGroup(ClientConnectionGroup) ImplementNamedGroup(ChunkFileGroup) } //-----------------------------------------------------------------------------