//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SIM_OBJECT_TIMER_EVENT_H_ #define _SIM_OBJECT_TIMER_EVENT_H_ #ifndef _SIMBASE_H_ #include "sim/simBase.h" #endif //----------------------------------------------------------------------------- class SimObjectTimerEvent : public SimEvent { public: SimObjectTimerEvent( StringTableEntry callbackFunction, const U32 period, const U32 repeat = 0 ) : mCallbackFunction( callbackFunction ), mPeriod( period ), mRepeat( repeat ) {} virtual ~SimObjectTimerEvent() {} virtual void process(SimObject *object) { // Do we have a repeat count? if ( mRepeat == 0 || mRepeat > 1 ) { // Calculate the remaining repeats. const U32 repeat = mRepeat == 0 ? 0 : mRepeat-1; // Create new timer event. SimObjectTimerEvent* pEvent = new SimObjectTimerEvent( mCallbackFunction, mPeriod, repeat ); // Post the event. object->setPeriodicTimerID( Sim::postEvent( object, pEvent, Sim::getCurrentTime() + mPeriod ) ); } // Script callback. // This *must* be done here in-case the user turns off the timer which would be the one above! Con::executef( object, 1, mCallbackFunction ); } private: StringTableEntry mCallbackFunction; U32 mPeriod; U32 mRepeat; }; #endif // _SIM_OBJECT_TIMER_EVENT_H_