//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function AlphaBlendToy::create( %this ) { // Configure the toy. AlphaBlendToy.SpriteCount = 0; AlphaBlendToy.SpriteSize = 10; // Add the custom controls. addNumericOption("SpriteSize", 1, 30, 1, "setSpriteSize", AlphaBlendToy.SpriteSize, true, "Sets the size of the sprite."); // Reset the toy initially. AlphaBlendToy.reset(); } //----------------------------------------------------------------------------- function AlphaBlendToy::destroy( %this ) { } //----------------------------------------------------------------------------- function AlphaBlendToy::reset( %this ) { // Reset the sprite count. AlphaBlendToy.SpriteCount = 0; // Calculate the sprite configuration. AlphaBlendToy.SpriteCountX = mFloor(100.0 / AlphaBlendToy.SpriteSize); AlphaBlendToy.SpriteCountY = mFloor(75.0 / AlphaBlendToy.SpriteSize); AlphaBlendToy.SpriteCountTotal = AlphaBlendToy.SpriteCountX * AlphaBlendToy.SpriteCountY; AlphaBlendToy.SpriteAlphaStride = 1.0 / AlphaBlendToy.SpriteCountTotal; AlphaBlendToy.CursorX = 0; AlphaBlendToy.CursorY = 0; AlphaBlendToy.CursorAlpha = 1.0; // Clear the scene. SandboxScene.clear(); // Create background. %this.createBackground(); // Start the timer. AlphaBlendToy.startTimer( "createBlendedSprites", 50 ); } //----------------------------------------------------------------------------- function AlphaBlendToy::createBackground( %this ) { // Create the sprite. %object = new Scroller(); // Set the sprite as "static" so it is not affected by gravity. %object.setBodyType( static ); // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = "0 0"; // Set the size. %object.Size = "100 75"; // Set to the furthest background layer. %object.SceneLayer = 31; // Set an image. %object.Image = "ToyAssets:checkered"; // Repeat the image. %object.RepeatX = 4; %object.RepeatY = 3; // Scroll the image. %object.ScrollX = 4; %object.ScrollY = 3; // Set the blend color. %object.BlendColor = DimGray; // Add the sprite to the scene. SandboxScene.add( %object ); } //----------------------------------------------------------------------------- function AlphaBlendToy::createBlendedSprites( %this ) { // Finish if count reached. if ( AlphaBlendToy.SpriteCount >= AlphaBlendToy.SpriteCountTotal ) { // Stop the timer. AlphaBlendToy.stopTimer(); return; } // Create the sprite. %object = new Sprite(); // Calculate sprite position. %halfSize = AlphaBlendToy.SpriteSize * 0.5; %positionX = -50 + (AlphaBlendToy.CursorX * AlphaBlendToy.SpriteSize) + %halfSize; %positionY = 37.5-(AlphaBlendToy.CursorY * AlphaBlendToy.SpriteSize) - %halfSize; // Set the position. %object.setPosition( %positionX, %positionY ); // Set a useful size. %object.Size = AlphaBlendToy.SpriteSize; // Set the animation. %object.Animation = "ToyAssets:TD_Wizard_WalkSouth"; // Set the transparency. %object.setBlendAlpha( AlphaBlendToy.CursorAlpha ); // Add to the scene. SandboxScene.add( %object ); // Update the sprite cursor position. AlphaBlendToy.CursorX++; if ( AlphaBlendToy.CursorX == AlphaBlendToy.SpriteCountX ) { AlphaBlendToy.CursorX = 0; AlphaBlendToy.CursorY++; if ( AlphaBlendToy.CursorY == AlphaBlendToy.SpriteCountY ) { // Stop the timer. AlphaBlendToy.stopTimer(); return; } } // Update the sprite cursor alpha. AlphaBlendToy.CursorAlpha -= AlphaBlendToy.SpriteAlphaStride ; // Increase the sprite count. AlphaBlendToy.SpriteCount++; // Finish if count reached. if ( AlphaBlendToy.SpriteCount == AlphaBlendToy.SpriteCountTotal ) { // Stop the timer. AlphaBlendToy.stopTimer(); } } //----------------------------------------------------------------------------- function AlphaBlendToy::setSpriteSize( %this, %value ) { %this.SpriteSize = %value; }