//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- if (!isObject(MuteBehavior)) { %template = new BehaviorTemplate(MuteBehavior); %template.addBehaviorInput(muteAudio, "", "Puts all audio on mute"); } //----------------------------------------------------------------------------- function MuteBehavior::onAddToScene(%this, %scene) { // Find out if this object has the button behavior. %button = %this.owner.getBehavior("ButtonBehavior"); // If yes, create a behavior connection. if (isObject(%button)) %this.owner.connect(%button, %this, buttonDown, muteAudio); } //----------------------------------------------------------------------------- function MuteBehavior::muteAudio(%this, %fromBehavior, %fromOutput) { // Check which image is being used. switch$ (%this.owner.Image) { case "AudioToy:SoundOn": // Set the volume on channel 0 to 0%. alxSetChannelVolume(0, 0.0); // Change the image from unmute to mute. %this.owner.Image = "AudioToy:SoundOff"; case "AudioToy:SoundOff": // Set the volume on channel 0 to 100%. alxSetChannelVolume(0, 1.0); // Change the image from mute to unmute. %this.owner.Image = "AudioToy:SoundOn"; } }