//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function CompositeSpriteToy::createIsoLayout( %this ) { // Set the layer #0 sort mode to be depth. SandboxScene.setLayerSortMode( 0, "-y" ); // Create the composite sprite. %composite = new CompositeSprite(); // Set the default sprite stride. // This is used in isometrics layout mode to scale the specified logical position arguments. %composite.setDefaultSpriteStride( 4, 2 ); // Set the default sprite size used. %composite.setDefaultSpriteSize( 8 ); // Set the batch layout mode. We must do this before we add any sprites. %composite.SetBatchLayout( "iso" ); // Set the batch sort mode for when we're render isolated. %composite.SetBatchSortMode( "-y" ); // Set the batch render isolation. %composite.SetBatchIsolated( CompositeSpriteToy.RenderIsolated ); // Calculate a range. %range = mSqrt( CompositeSpriteToy.SpriteCount ) * 0.5; if ( %range < 1 ) %range = 1; // Add some sprites. for ( %y = -%range; %y <= %range; %y++ ) { for ( %x = -%range; %x <= %range; %x++ ) { // Add a sprite with the specified logical position. // In isometric layout this two-part position is scaled by the default sprite-stride. %composite.addSprite( %x SPC %y ); // Set the sprite image with a random frame. // We could also use an animation here. %composite.setSpriteImage( "CompositeSpriteToy:isoTiles", getRandom(0,4) ); } } // Add to the scene. SandboxScene.add( %composite ); // Set the composite sprite toy. CompositeSpriteToy.CompositeSprite = %composite; }