//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function SpawnAreaBehavior::initialize(%this, %object, %count, %spawnTime, %spawnVariance, %autoSpawn, %spawnLocation) { %this.object = %object; %this.count = %count; %this.spawnTime = %spawnTime; %this.spawnVariance = %spawnVariance; %this.autoSpawn = %autoSpawn; %this.spawnLocation = %spawnLocation; } //----------------------------------------------------------------------------- function SpawnAreaBehavior::onBehaviorAdd(%this, %scenegraph) { %this.spawnCount = 0; %this.schedule(%this.spawnStart * 1000, "spawn"); } //----------------------------------------------------------------------------- function SpawnAreaBehavior::spawn(%this) { if (!isObject(%this.object) || !%this.owner.enabled) return; %clone = %this.object.clone(); SandboxScene.add(%clone); %clone.setEnabled(1); %xPos = 0; %yPos = 0; %spawnLocation = %this.spawnLocation; %edges = "Top" TAB "Bottom" TAB "Left" TAB "Right"; if (%spawnLocation $= "Edges") %spawnLocation = getField(%edges, getRandom(0, 3)); switch$ (%spawnLocation) { case "Area": %xPos = getRandom(getWord(%this.owner.getAreaMin(), 0), getWord(%this.owner.getAreaMax(), 0)); %yPos = getRandom(getWord(%this.owner.getAreaMin(), 1), getWord(%this.owner.getAreaMax(), 1)); case "Center": %xPos = %this.owner.position.x; %yPos = %this.owner.position.y; case "Top": %xPos = getRandom(getWord(%this.owner.getAreaMin(), 0), getWord(%this.owner.getAreaMax(), 0)); %yPos = getWord(%this.owner.getAreaMin(), 1); case "Bottom": %xPos = getRandom(getWord(%this.owner.getAreaMin(), 0), getWord(%this.owner.getAreaMax(), 0)); %yPos = getWord(%this.owner.getAreaMax(), 1); case "Left": %xPos = getWord(%this.owner.getAreaMin(), 0); %yPos = getRandom(getWord(%this.owner.getAreaMin(), 1), getWord(%this.owner.getAreaMax(), 1)); case "Right": %xPos = getWord(%this.owner.getAreaMax(), 0); %yPos = getRandom(getWord(%this.owner.getAreaMin(), 1), getWord(%this.owner.getAreaMax(), 1)); } %clone.position = %xPos SPC %yPos; %this.spawnCount++; if (%this.spawnCount < %this.count || %this.count == -1) { %minTime = (%this.spawnTime - %this.spawnVariance) * 1000; %maxTime = (%this.spawnTime + %this.spawnVariance) * 1000; %spawnTime = getRandom(%minTime, %maxTime); if( %spawnTime < 55 ) %spawnTime = 55; %this.schedule(%spawnTime, "spawn"); } }