//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function WaveCompositeToy::create( %this ) { // Reset the toy. WaveCompositeToy.reset(); } //----------------------------------------------------------------------------- function WaveCompositeToy::destroy( %this ) { } //----------------------------------------------------------------------------- function WaveCompositeToy::reset( %this ) { // Clear the scene. SandboxScene.clear(); // Create background. %this.createBackground(); // Create the composite. %this.createComposite(); } //----------------------------------------------------------------------------- function WaveCompositeToy::createBackground( %this ) { // Create the sprite. %object = new Sprite(); // Set the sprite as "static" so it is not affected by gravity. %object.setBodyType( static ); // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = "0 0"; // Set the size. %object.Size = "100 75"; // Set to the furthest background layer. %object.SceneLayer = 31; // Set the scroller to use an animation! %object.Image = "ToyAssets:highlightBackground"; // Set the blend color. %object.BlendColor = Navy; // Add the sprite to the scene. SandboxScene.add( %object ); } //----------------------------------------------------------------------------- function WaveCompositeToy::createComposite( %this ) { %composite = new WaveComposite(); %composite.Image = "ToyAssets:football"; %composite.Frame = 0; %composite.SpriteCount = 30; %composite.SpriteSize = 3; %composite.Amplitude = 20; %composite.Frequency = 15; SandboxScene.add( %composite ); }