//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function FlipToy::create( %this ) { // Reset the toy. FlipToy.reset(); } //----------------------------------------------------------------------------- function FlipToy::destroy( %this ) { } //----------------------------------------------------------------------------- function FlipToy::reset( %this ) { // Clear the scene. SandboxScene.clear(); // Create a sprite. %this.createSprite( "-25 19", "50 37.5", false, false ); %this.createSprite( "25 19", "50 37.5", true, false ); %this.createSprite( "-25 -19", "50 37.5", false, true ); %this.createSprite( "25 -19", "50 37.5", true, true ); } //----------------------------------------------------------------------------- function FlipToy::createSprite( %this, %position, %size, %flipX, %flipY ) { // Create the sprite. %object = new Sprite(); // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = %position; // Set the size. %object.Size = %size; // Set the sprite to use an animation. This is known as "animated" image mode. %object.Animation = "FlipToy:pufferfishAnim"; // Set the flip options. %object.setFlip( %flipX, %flipY ); // Add the sprite to the scene. SandboxScene.add( %object ); }