//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function Sandbox::create( %this ) { // Load the preferences. %this.loadPreferences(); // Load Sandbox scripts. exec( "./scripts/console.cs" ); exec( "./scripts/toolbox.cs" ); exec( "./scripts/customToolboxGui.cs" ); exec( "./scripts/manipulation.cs" ); exec( "./scripts/scene.cs" ); exec( "./scripts/toys.cs" ); // Load GUI profiles. exec("./gui/guiProfiles.cs"); // Create the sandbox window. CreateSandboxWindow(); // Load and configure the console. //Sandbox.add( TamlRead("./gui/ConsoleDialog.gui.taml") ); //GlobalActionMap.bind( keyboard, "ctrl tilde", toggleConsole ); // Load and configure the toolbox. Sandbox.add( TamlRead("./gui/ToolboxDialog.gui.taml") ); // Load and configure the main overlay. Sandbox.add( TamlRead("./gui/MainOverlay.gui.taml") ); // Scan for toys. scanForToys(); // Initialize the toolbox. initializeToolbox(); // Initialize the input controller. Sandbox.InputController.initialize(); // Initialize the "cannot render" proxy. new RenderProxy(CannotRenderProxy) { Image = "Sandbox:CannotRender"; }; Sandbox.add( CannotRenderProxy ); } //----------------------------------------------------------------------------- function Sandbox::destroy( %this ) { // Save sandbox preferences. %this.savePreferences(); // Unload the active toy. unloadToy(); // Destroy the sandbox window. destroySandboxWindow(); // Destroy the sandbox scene. destroySandboxScene(); } //----------------------------------------------------------------------------- function Sandbox::loadPreferences( %this ) { // Load the default preferences. exec( "./scripts/sandboxPreferences.cs" ); // Load the last session preferences if available. if ( isFile("preferences.cs") ) exec( "preferences.cs" ); } //----------------------------------------------------------------------------- function Sandbox::savePreferences( %this ) { // Export only the sandbox preferences. export("$pref::Sandbox::*", "preferences.cs", false ); export("$pref::Video::*", "preferences.cs", true ); }