//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function SceneLayerToy::create( %this ) { // Configure the toy. SceneLayerToy.AngularSpeed = 1; // Add the configuration options. addNumericOption("Angular Speed", -50, 50, 1, "setAngularScale", SceneLayerToy.AngularSpeed, true, "Sets the rotational speed for the blocks." ); // Reset the toy. SceneLayerToy.reset(); } //----------------------------------------------------------------------------- function SceneLayerToy::destroy( %this ) { } //----------------------------------------------------------------------------- function SceneLayerToy::reset( %this ) { // Clear the scene. SandboxScene.clear(); // Create background. %this.createBackground(); // Create scene layers. %this.createSceneLayers(); } //----------------------------------------------------------------------------- function SceneLayerToy::createBackground( %this ) { // Create the sprite. %object = new Sprite(); // Set the sprite as "static" so it is not affected by gravity. %object.setBodyType( static ); // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = "0 0"; // Set the size. %object.Size = "100 75"; // Set to the furthest background layer. %object.SceneLayer = 31; // Set an image. %object.Image = "ToyAssets:highlightBackground"; // Set the blend color. %object.BlendColor = SlateGray; // Add the sprite to the scene. SandboxScene.add( %object ); } //----------------------------------------------------------------------------- function SceneLayerToy::createSceneLayers( %this ) { // Add a sprite to all scene layers. for( %layer = 0; %layer <= 31; %layer++ ) { // Create the sprite. %object = new Sprite(); // Set the position so each layer is in a different Y position. %object.SetPosition( -32 + (%layer * 2), -27 + (%layer * 1.5) ); // Set the size. %object.Size = "30 10"; // Set the scene layer. %object.SceneLayer = %layer; // Set the image. %object.Image = "ToyAssets:Blocks"; // Set the frame to be the layer number. %object.Frame = %layer; // Set the object randomly spinning to make it more interesting. %object.AngularVelocity = %layer * SceneLayerToy.AngularSpeed; // Don't let it sleep. // This is done because the sprites rotating VERY slowly might get // put to sleep. %object.SleepingAllowed = false; // Add the object to the scene. SandboxScene.add( %object ); } } //----------------------------------------------------------------------------- function SceneLayerToy::setAngularScale( %this, %value ) { SceneLayerToy.AngularSpeed = %value; }