//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function LeapToy::createHelpTextScene(%this, %helptext) { %this.clearHelpTextScene(); %this.helpTextScene = new Scene(HelpTextScene); // Create the background %background = new Sprite(); %background.setSize( 40, 30 ); %background.setImage("ToyAssets:skyBackground"); %background.setSceneLayer(20); HelpTextScene.add(%background); // Check if we have text if (%helptext.getCount() > 0) { %startingy = 0 + ((%helptext.getCount()/2) *0.6); %spacing = 0.75; %textsize = 0.6; // Iterate through the text lines for (%x = 0; %x < %helptext.getCount(); %x++) { %object = new ImageFont(); %object.Image = "ToyAssets:Font"; %object.FontSize = %textsize SPC %textsize; %object.TextAlignment = "Left"; %positiony = %startingy - (%x * %spacing); %object.Position = "-17" SPC %positiony; %object.Text = %helptext.getObject(%x).Text; HelpTextScene.add(%object); } // Since we had text let's put up the help prompt. %helpPrompt = new ImageFont(); %helpPrompt.Image = "ToyAssets:Font"; %helpPrompt.FontSize = "0.7 0.7"; %helpPrompt.TextAlignment = "Center"; %helpPrompt.Position = "0 -12"; %helpPrompt.Text = "Press H for help"; SandboxScene.add(%helpPrompt); } } function LeapToy::toggleHelpTextScene(%this, %val) { if (!isObject(HelpTextScene) || !%val) return; if (SandboxWindow.getScene() $= %this.helpTextScene) SandboxWindow.setScene(SandboxScene); else SandboxWindow.setScene(HelpTextScene); } function LeapToy::clearHelpTextScene(%this) { if (!isObject(HelpTextScene)) return; if (SandboxWindow.getScene() $= %this.helpTextScene) SandboxWindow.setScene(SandboxScene); HelpTextScene.clear(); HelpTextScene.delete(); }