| addSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | |
| clearSpriteAsset(void) | SpriteBatch | |
| clearSprites(void) | SpriteBatch | virtual |
| copyTo(SpriteBatch *pSpriteBatch) const | SpriteBatch | virtual |
| createQueryProxy(SpriteBatchItem *pSpriteBatchItem) | SpriteBatch | |
| createSprite(void) | SpriteBatch | protected |
| createSprite(const Vector2 *explicitVertices) | SpriteBatch | protected |
| createSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | protectedvirtual |
| createSpriteBatchQuery(void) | SpriteBatch | protected |
| deselectSprite(void) | SpriteBatch | inline |
| destroyQueryProxy(SpriteBatchItem *pSpriteBatchItem) | SpriteBatch | |
| destroySpriteBatchQuery(void) | SpriteBatch | protected |
| findSpriteId(const U32 batchId) | SpriteBatch | protected |
| findSpriteName(const char *pName) | SpriteBatch | protected |
| findSpritePosition(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | protected |
| getBatchCulling(void) const | SpriteBatch | inline |
| getBatchSortMode(void) const | SpriteBatch | inline |
| getBatchTransform(void) const | SpriteBatch | inline |
| getBatchTransformDirty(void) const | SpriteBatch | inline |
| getBatchTransformId(void) | SpriteBatch | inline |
| getDefaultSpriteAngle(void) const | SpriteBatch | inline |
| getDefaultSpriteSize(void) const | SpriteBatch | inline |
| getDefaultSpriteStride(void) const | SpriteBatch | inline |
| getLocalAABB(void) | SpriteBatch | inline |
| getLocalExtents(void) | SpriteBatch | inline |
| getLocalExtentsDirty(void) const | SpriteBatch | inline |
| getSpriteAlphaTest(void) const | SpriteBatch | |
| getSpriteAngle(void) const | SpriteBatch | |
| getSpriteAnimation(void) const | SpriteBatch | |
| getSpriteAnimationFrame(void) const | SpriteBatch | |
| getSpriteBatchQuery(const bool clearQuery=false) | SpriteBatch | |
| getSpriteBlendAlpha(void) const | SpriteBatch | |
| getSpriteBlendColor(void) const | SpriteBatch | |
| getSpriteBlendMode(void) const | SpriteBatch | |
| getSpriteCount(void) | SpriteBatch | inline |
| getSpriteDataObject(void) const | SpriteBatch | |
| getSpriteDepth(void) const | SpriteBatch | |
| getSpriteDstBlendFactor(void) const | SpriteBatch | |
| getSpriteFlipX(void) const | SpriteBatch | |
| getSpriteFlipY(void) const | SpriteBatch | |
| getSpriteId(void) const | SpriteBatch | |
| getSpriteImage(void) const | SpriteBatch | |
| getSpriteImageFrame(void) const | SpriteBatch | |
| getSpriteLocalPosition(void) | SpriteBatch | |
| getSpriteLogicalPosition(void) const | SpriteBatch | |
| getSpriteName(void) const | SpriteBatch | |
| getSpriteNamedImageFrame(void) const | SpriteBatch | |
| getSpriteRenderGroup(void) const | SpriteBatch | |
| getSpriteSize(void) const | SpriteBatch | |
| getSpriteSortPoint(void) const | SpriteBatch | |
| getSpriteSrcBlendFactor(void) const | SpriteBatch | |
| getSpriteVisible(void) const | SpriteBatch | |
| getUserData(void) const | SpriteBatch | |
| integrateSprites(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SpriteBatch | protected |
| INVALID_SPRITE_PROXY | SpriteBatch | static |
| isSpriteSelected(void) const | SpriteBatch | inline |
| mBatchCulling | SpriteBatch | protected |
| mBatchSortMode | SpriteBatch | protected |
| mDefaultSpriteAngle | SpriteBatch | protected |
| mDefaultSpriteSize | SpriteBatch | protected |
| mDefaultSpriteStride | SpriteBatch | protected |
| moveQueryProxy(SpriteBatchItem *pSpriteBatchItem, const b2AABB &localAABB) | SpriteBatch | |
| mSelectedSprite | SpriteBatch | protected |
| mSpriteNames | SpriteBatch | protected |
| mSpritePositions | SpriteBatch | protected |
| mSprites | SpriteBatch | protected |
| onAdd() | SpriteBatch | virtual |
| onRemove() | SpriteBatch | virtual |
| onTamlCustomRead(const TamlCustomNodes &customNodes) | SpriteBatch | protected |
| onTamlCustomWrite(TamlCustomNodes &customNodes) | SpriteBatch | protected |
| prepareRender(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) | SpriteBatch | |
| removeSprite(void) | SpriteBatch | |
| render(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | SpriteBatch | |
| selectSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | |
| selectSpriteId(const U32 batchId) | SpriteBatch | |
| selectSpriteName(const char *pName) | SpriteBatch | |
| setBatchCulling(const bool batchCulling) | SpriteBatch | |
| setBatchSortMode(SceneRenderQueue::RenderSort sortMode) | SpriteBatch | inline |
| setBatchTransform(const b2Transform &batchTransform) | SpriteBatch | protected |
| setBatchTransformDirty(void) | SpriteBatch | inline |
| setDefaultSpriteAngle(const F32 defaultAngle) | SpriteBatch | inline |
| setDefaultSpriteSize(const Vector2 &defaultSize) | SpriteBatch | inline |
| setDefaultSpriteStride(const Vector2 &defaultStride) | SpriteBatch | inline |
| setLocalExtentsDirty(void) | SpriteBatch | inline |
| setSpriteAlphaTest(const F32 alphaTestMode) | SpriteBatch | |
| setSpriteAngle(const F32 localAngle) | SpriteBatch | |
| setSpriteAnimation(const char *pAssetId) | SpriteBatch | |
| setSpriteAnimationFrame(const U32 animationFrame) | SpriteBatch | |
| setSpriteBlendAlpha(const F32 alpha) | SpriteBatch | |
| setSpriteBlendColor(const ColorF &blendColor) | SpriteBatch | |
| setSpriteBlendMode(const bool blendMode) | SpriteBatch | |
| setSpriteDataObject(SimObject *pDataObject) | SpriteBatch | |
| setSpriteDepth(const F32 depth) | SpriteBatch | |
| setSpriteDstBlendFactor(GLenum dstBlendFactor) | SpriteBatch | |
| setSpriteFlipX(const bool flipX) | SpriteBatch | |
| setSpriteFlipY(const bool flipY) | SpriteBatch | |
| setSpriteImage(const char *pAssetId, const U32 imageFrame) | SpriteBatch | |
| setSpriteImage(const char *pAssetId, const char *namedFrame) | SpriteBatch | |
| setSpriteImageFrame(const U32 imageFrame) | SpriteBatch | |
| setSpriteLocalPosition(const Vector2 &localPosition) | SpriteBatch | |
| setSpriteName(const char *pName) | SpriteBatch | |
| setSpriteNamedImageFrame(const char *namedFrame) | SpriteBatch | |
| setSpriteRenderGroup(const char *pRenderGroup) | SpriteBatch | |
| setSpriteSize(const Vector2 &size) | SpriteBatch | |
| setSpriteSortPoint(const Vector2 &sortPoint) | SpriteBatch | |
| setSpriteSrcBlendFactor(GLenum srcBlendFactor) | SpriteBatch | |
| setSpriteVisible(const bool visible) | SpriteBatch | |
| setUserData(void *pUserData) | SpriteBatch | |
| SpriteBatch() | SpriteBatch | |
| typeSpriteBatchHash typedef | SpriteBatch | protected |
| typeSpriteNameHash typedef | SpriteBatch | protected |
| typeSpritePositionHash typedef | SpriteBatch | protected |
| updateLocalExtents(const b2AABB *precalculatedLocalAABB=NULL) | SpriteBatch | protected |
| WriteCustomTamlSchema(const AbstractClassRep *pClassRep, TiXmlElement *pParentElement) | SpriteBatch | static |
| ~SpriteBatch() | SpriteBatch | virtual |