Torque2D Reference
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SpriteBatch Member List

This is the complete list of members for SpriteBatch, including all inherited members.

addSprite(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatch
clearSpriteAsset(void)SpriteBatch
clearSprites(void)SpriteBatchvirtual
copyTo(SpriteBatch *pSpriteBatch) constSpriteBatchvirtual
createQueryProxy(SpriteBatchItem *pSpriteBatchItem)SpriteBatch
createSprite(void)SpriteBatchprotected
createSprite(const Vector2 *explicitVertices)SpriteBatchprotected
createSprite(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatchprotectedvirtual
createSpriteBatchQuery(void)SpriteBatchprotected
deselectSprite(void)SpriteBatchinline
destroyQueryProxy(SpriteBatchItem *pSpriteBatchItem)SpriteBatch
destroySpriteBatchQuery(void)SpriteBatchprotected
findSpriteId(const U32 batchId)SpriteBatchprotected
findSpriteName(const char *pName)SpriteBatchprotected
findSpritePosition(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatchprotected
getBatchCulling(void) constSpriteBatchinline
getBatchSortMode(void) constSpriteBatchinline
getBatchTransform(void) constSpriteBatchinline
getBatchTransformDirty(void) constSpriteBatchinline
getBatchTransformId(void)SpriteBatchinline
getDefaultSpriteAngle(void) constSpriteBatchinline
getDefaultSpriteSize(void) constSpriteBatchinline
getDefaultSpriteStride(void) constSpriteBatchinline
getLocalAABB(void)SpriteBatchinline
getLocalExtents(void)SpriteBatchinline
getLocalExtentsDirty(void) constSpriteBatchinline
getSpriteAlphaTest(void) constSpriteBatch
getSpriteAngle(void) constSpriteBatch
getSpriteAnimation(void) constSpriteBatch
getSpriteAnimationFrame(void) constSpriteBatch
getSpriteBatchQuery(const bool clearQuery=false)SpriteBatch
getSpriteBlendAlpha(void) constSpriteBatch
getSpriteBlendColor(void) constSpriteBatch
getSpriteBlendMode(void) constSpriteBatch
getSpriteCount(void)SpriteBatchinline
getSpriteDataObject(void) constSpriteBatch
getSpriteDepth(void) constSpriteBatch
getSpriteDstBlendFactor(void) constSpriteBatch
getSpriteFlipX(void) constSpriteBatch
getSpriteFlipY(void) constSpriteBatch
getSpriteId(void) constSpriteBatch
getSpriteImage(void) constSpriteBatch
getSpriteImageFrame(void) constSpriteBatch
getSpriteLocalPosition(void)SpriteBatch
getSpriteLogicalPosition(void) constSpriteBatch
getSpriteName(void) constSpriteBatch
getSpriteNamedImageFrame(void) constSpriteBatch
getSpriteRenderGroup(void) constSpriteBatch
getSpriteSize(void) constSpriteBatch
getSpriteSortPoint(void) constSpriteBatch
getSpriteSrcBlendFactor(void) constSpriteBatch
getSpriteVisible(void) constSpriteBatch
getUserData(void) constSpriteBatch
integrateSprites(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)SpriteBatchprotected
INVALID_SPRITE_PROXYSpriteBatchstatic
isSpriteSelected(void) constSpriteBatchinline
mBatchCullingSpriteBatchprotected
mBatchSortModeSpriteBatchprotected
mDefaultSpriteAngleSpriteBatchprotected
mDefaultSpriteSizeSpriteBatchprotected
mDefaultSpriteStrideSpriteBatchprotected
moveQueryProxy(SpriteBatchItem *pSpriteBatchItem, const b2AABB &localAABB)SpriteBatch
mSelectedSpriteSpriteBatchprotected
mSpriteNamesSpriteBatchprotected
mSpritePositionsSpriteBatchprotected
mSpritesSpriteBatchprotected
onAdd()SpriteBatchvirtual
onRemove()SpriteBatchvirtual
onTamlCustomRead(const TamlCustomNodes &customNodes)SpriteBatchprotected
onTamlCustomWrite(TamlCustomNodes &customNodes)SpriteBatchprotected
prepareRender(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)SpriteBatch
removeSprite(void)SpriteBatch
render(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)SpriteBatch
selectSprite(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatch
selectSpriteId(const U32 batchId)SpriteBatch
selectSpriteName(const char *pName)SpriteBatch
setBatchCulling(const bool batchCulling)SpriteBatch
setBatchSortMode(SceneRenderQueue::RenderSort sortMode)SpriteBatchinline
setBatchTransform(const b2Transform &batchTransform)SpriteBatchprotected
setBatchTransformDirty(void)SpriteBatchinline
setDefaultSpriteAngle(const F32 defaultAngle)SpriteBatchinline
setDefaultSpriteSize(const Vector2 &defaultSize)SpriteBatchinline
setDefaultSpriteStride(const Vector2 &defaultStride)SpriteBatchinline
setLocalExtentsDirty(void)SpriteBatchinline
setSpriteAlphaTest(const F32 alphaTestMode)SpriteBatch
setSpriteAngle(const F32 localAngle)SpriteBatch
setSpriteAnimation(const char *pAssetId)SpriteBatch
setSpriteAnimationFrame(const U32 animationFrame)SpriteBatch
setSpriteBlendAlpha(const F32 alpha)SpriteBatch
setSpriteBlendColor(const ColorF &blendColor)SpriteBatch
setSpriteBlendMode(const bool blendMode)SpriteBatch
setSpriteDataObject(SimObject *pDataObject)SpriteBatch
setSpriteDepth(const F32 depth)SpriteBatch
setSpriteDstBlendFactor(GLenum dstBlendFactor)SpriteBatch
setSpriteFlipX(const bool flipX)SpriteBatch
setSpriteFlipY(const bool flipY)SpriteBatch
setSpriteImage(const char *pAssetId, const U32 imageFrame)SpriteBatch
setSpriteImage(const char *pAssetId, const char *namedFrame)SpriteBatch
setSpriteImageFrame(const U32 imageFrame)SpriteBatch
setSpriteLocalPosition(const Vector2 &localPosition)SpriteBatch
setSpriteName(const char *pName)SpriteBatch
setSpriteNamedImageFrame(const char *namedFrame)SpriteBatch
setSpriteRenderGroup(const char *pRenderGroup)SpriteBatch
setSpriteSize(const Vector2 &size)SpriteBatch
setSpriteSortPoint(const Vector2 &sortPoint)SpriteBatch
setSpriteSrcBlendFactor(GLenum srcBlendFactor)SpriteBatch
setSpriteVisible(const bool visible)SpriteBatch
setUserData(void *pUserData)SpriteBatch
SpriteBatch()SpriteBatch
typeSpriteBatchHash typedefSpriteBatchprotected
typeSpriteNameHash typedefSpriteBatchprotected
typeSpritePositionHash typedefSpriteBatchprotected
updateLocalExtents(const b2AABB *precalculatedLocalAABB=NULL)SpriteBatchprotected
WriteCustomTamlSchema(const AbstractClassRep *pClassRep, TiXmlElement *pParentElement)SpriteBatchstatic
~SpriteBatch()SpriteBatchvirtual