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Torque2D Reference
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This is the complete list of members for SpriteBatchQuery, including all inherited members.
| add(SpriteBatchItem *pSpriteBatchItem) | SpriteBatchQuery | |
| clearQuery(void) | SpriteBatchQuery | |
| getIsRaycastQueryResult(void) const | SpriteBatchQuery | inline |
| getQueryResults(void) | SpriteBatchQuery | inline |
| getQueryResultsCount(void) const | SpriteBatchQuery | inline |
| queryArea(const b2AABB &aabb, const bool targetOOBB) | SpriteBatchQuery | |
| QueryCallback(S32 proxyId) | SpriteBatchQuery | |
| queryOOBB(const b2AABB &aabb, b2PolygonShape &oobb, const bool targetOOBB) | SpriteBatchQuery | |
| queryPoint(const Vector2 &point, const bool targetOOBB) | SpriteBatchQuery | |
| queryRay(const Vector2 &point1, const Vector2 &point2, const bool targetOOBB) | SpriteBatchQuery | |
| RayCastCallback(const b2RayCastInput &input, S32 proxyId) | SpriteBatchQuery | |
| remove(SpriteBatchItem *pSpriteBatchItem) | SpriteBatchQuery | |
| ReportFixture(b2Fixture *fixture) | SpriteBatchQuery | inlinevirtual |
| ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, F32 fraction) | SpriteBatchQuery | inlinevirtual |
| sortRaycastQueryResult(void) | SpriteBatchQuery | |
| SpriteBatchQuery(SpriteBatch *pSpriteBatch) | SpriteBatchQuery | |
| update(SpriteBatchItem *pSpriteBatchItem, const b2AABB &aabb, const b2Vec2 &displacement) | SpriteBatchQuery | |
| ~SpriteBatchQuery() | SpriteBatchQuery | inlinevirtual |