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Torque2D Reference
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This is the complete list of members for Vector2, including all inherited members.
| absolute(void) | Vector2 | inline |
| add(const Vector2 &v) | Vector2 | inline |
| clamp(const Vector2 &min, const Vector2 &max) | Vector2 | inline |
| clampMax(const Vector2 &max) | Vector2 | inline |
| clampMin(const Vector2 &min) | Vector2 | inline |
| clampZero(void) | Vector2 | inline |
| div(const Vector2 &v) | Vector2 | inline |
| dot(const Vector2 &v) | Vector2 | inline |
| getAngle(void) const | Vector2 | inline |
| getMajorAxis(void) const | Vector2 | inline |
| getMinorAxis(void) const | Vector2 | inline |
| getOne() | Vector2 | inlinestatic |
| getPerp(void) const | Vector2 | inline |
| getReceiprocate(void) const | Vector2 | inline |
| getUnitDirection(void) const | Vector2 | inline |
| getVecFromAng(Vector2 curPos, F32 radians, F32 length) | Vector2 | inline |
| getZero() | Vector2 | inlinestatic |
| isEqual(const Vector2 &v) const | Vector2 | inline |
| isEqualRange(const Vector2 &v, const F32 epsilon) const | Vector2 | inline |
| isNAN(void) const | Vector2 | inline |
| isXZero(void) const | Vector2 | inline |
| isYZero(void) const | Vector2 | inline |
| isZero(void) const | Vector2 | inline |
| lerp(const Vector2 &v, const F32 time, Vector2 &out) | Vector2 | inline |
| mult(const Vector2 &v) | Vector2 | inline |
| Normalize(void) | Vector2 | inline |
| Normalize(const F32 s) | Vector2 | inline |
| notEqual(const Vector2 &v) const | Vector2 | inline |
| notZero(void) const | Vector2 | inline |
| operator Point2F() | Vector2 | inline |
| operator!=(const Vector2 &v) const | Vector2 | inline |
| operator* | Vector2 | friend |
| operator* | Vector2 | friend |
| operator* | Vector2 | friend |
| operator* | Vector2 | friend |
| operator+(const Vector2 &v) const | Vector2 | inline |
| operator+=(const Vector2 &v) | Vector2 | inline |
| operator-(const Vector2 &v) const | Vector2 | inline |
| operator-(void) const | Vector2 | inline |
| operator-=(const Vector2 &v) | Vector2 | inline |
| operator/(F32 s) const | Vector2 | inline |
| operator/=(const F32 s) | Vector2 | inline |
| operator=(const Point2F &p) | Vector2 | inline |
| operator=(const Point2I &p) | Vector2 | inline |
| operator=(const b2Vec2 &p) | Vector2 | inline |
| operator==(const Vector2 &v) const | Vector2 | inline |
| perp(void) | Vector2 | inline |
| rand(const Vector2 &min, const Vector2 &max) | Vector2 | inline |
| receiprocate(void) | Vector2 | inline |
| rotate(F32 angle) | Vector2 | inline |
| rotate(const Vector2 ¢er, F32 angle) | Vector2 | inline |
| round(const F32 epsilon=FLT_EPSILON) | Vector2 | inline |
| scale(F32 scale) | Vector2 | inline |
| scale(const Vector2 &v) | Vector2 | inline |
| scriptThis(void) const | Vector2 | inline |
| setAngle(const F32 radians) | Vector2 | inline |
| setOne() | Vector2 | inline |
| setPolar(const F32 radians, F32 length) | Vector2 | inline |
| setString(const char *pString) | Vector2 | inline |
| setZero() | Vector2 | inline |
| stringThis(void) const | Vector2 | inline |
| sub(const Vector2 &v) | Vector2 | inline |
| swap(Vector2 &v) | Vector2 | inline |
| ToPoint2F(void) const | Vector2 | inline |
| Vector2(void) | Vector2 | inline |
| Vector2(const Vector2 ©) | Vector2 | inline |
| Vector2(const F32 x, const F32 y) | Vector2 | inline |
| Vector2(const b2Vec2 &vec2) | Vector2 | inline |
| Vector2(const Point2I &point) | Vector2 | inline |
| Vector2(const Point2F &point) | Vector2 | inline |
| Vector2(const Point2D &point) | Vector2 | inline |
| Vector2(const char *pString) | Vector2 | inline |