//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _DEBUG_DRAW_H_ #define _DEBUG_DRAW_H_ #ifndef BOX2D_H #include "Box2D/Box2D.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _COLOR_H_ #include "graphics/gColor.h" #endif //----------------------------------------------------------------------------- class DebugDraw { public: DebugDraw() {} virtual ~DebugDraw() {} void DrawAABB( const b2AABB& aabb, const ColorF& color ); void DrawOOBB( const b2Vec2* pOOBB, const ColorF& color ); void DrawAsleep( const b2Vec2* pOOBB, const ColorF& color ); void DrawCollisionShapes( const b2Transform& xf, b2Body* pBody ); void DrawSortPoint( const b2Vec2& worldPosition, const b2Vec2& size, const b2Vec2& localSortPoint ); void DrawJoints( b2World* pWorld ); void DrawShape( b2Fixture* fixture, const b2Transform& xf, const ColorF& color ); void DrawPolygon( const b2Vec2* vertices, int32 vertexCount, const ColorF& color); void DrawSolidPolygon( const b2Vec2* vertices, int32 vertexCount, const ColorF& color); void DrawCircle( const b2Vec2& center, float32 radius, const ColorF& color); void DrawSolidCircle( const b2Vec2& center, float32 radius, const b2Vec2& axis, const ColorF& color); void DrawSegment( const b2Vec2& p1, const b2Vec2& p2, const ColorF& color); void DrawTransform(const b2Transform& xf); void DrawPoint(const b2Vec2& p, float32 size, const ColorF& color); }; #endif // _DEBUG_DRAW_H_