//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WORLD_QUERY_RESULT_H_ #define _WORLD_QUERY_RESULT_H_ #ifndef _VECTOR2_H_ #include "2d/core/Vector2.h" #endif ///----------------------------------------------------------------------------- class SceneObject; ///----------------------------------------------------------------------------- struct WorldQueryResult { WorldQueryResult() : mpSceneObject( NULL ), mShapeIndex( 0 ), mPoint( 0.0f, 0.0f ), mNormal( 0.0f, 0.0f ), mFraction( 0.0f ) { } /// Initialize a non-ray-cast result. WorldQueryResult( SceneObject* pSceneObject ) : mpSceneObject( pSceneObject ), mShapeIndex( 0 ), mPoint( 0.0f, 0.0f ), mNormal( 0.0f, 0.0f ), mFraction( 0.0f ) { } /// Initialize a ray-cast result. WorldQueryResult( SceneObject* pSceneObject, const b2Vec2& point, const b2Vec2& normal, const F32 fraction, const U32 shapeIndex ) : mpSceneObject( pSceneObject ), mShapeIndex( shapeIndex ), mPoint( point ), mNormal( normal ), mFraction( fraction ) { } b2Vec2 mPoint; b2Vec2 mNormal; F32 mFraction; SceneObject* mpSceneObject; U32 mShapeIndex; }; ///----------------------------------------------------------------------------- typedef Vector typeWorldQueryResultVector; #endif // _WORLD_QUERY_RESULT_H_