/* * Copyright (c) 2013 Google, Inc. * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include extern "C" { // Helper function, called from assembly routine. void GrowParticleContactBuffer( b2GrowableBuffer& contacts) { // Set contacts.count = capacity instead of count because there are // items past the end of the array waiting to be post-processed. // We must maintain the entire contacts array. // TODO: It would be better to have the items awaiting post-processing // in their own array on the stack. contacts.SetCount(contacts.GetCapacity()); contacts.Grow(); } } // extern "C"