//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _AUDIOBUFFER_H_ #define _AUDIOBUFFER_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _PLATFORMAL_H_ #include "platform/platformAL.h" #endif #ifndef _RESMANAGER_H_ #include "io/resource/resourceManager.h" #endif //-------------------------------------------------------------------------- class AudioBuffer: public ResourceInstance { friend class AudioThread; private: StringTableEntry mFilename; bool mLoading; ALuint malBuffer; bool readRIFFchunk(Stream &s, const char *seekLabel, U32 *size); bool readWAV(ResourceObject *obj); #ifndef TORQUE_OS_IOS bool readOgg(ResourceObject *obj); long oggRead(struct OggVorbis_File* vf, char *buffer, int length, int bigendianp, int *bitstream); #endif public: AudioBuffer(StringTableEntry filename); ~AudioBuffer(); ALuint getALBuffer(); bool isLoading() {return(mLoading);} static Resource find(const char *filename); static ResourceInstance* construct(Stream& stream); }; #endif // _H_AUDIOBUFFER_