//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BITMAP_FONT_CHARACTER_H_ #define _BITMAP_FONT_CHARACTER_H_ #ifndef _UTILITY_H_ #include "2d/core/Utility.h" #endif #ifndef _VECTOR2_H_ #include "2d/core/Vector2.h" #endif namespace font { class BitmapFontCharacter { public: U16 mCharID; U16 mX, mY; U16 mWidth, mHeight; F32 mXOffset, mYOffset; F32 mXAdvance; U16 mPage; U16 mPageWidth, mPageHeight; Vector2 mOOBB[4]; BitmapFontCharacter() : mX(0), mY(0), mWidth(0), mHeight(0), mXOffset(0), mYOffset(0), mXAdvance(0), mPage(0) { } void ProcessCharacter(U16 width, U16 height); }; } #endif // _BITMAP_FONT_CHARACTER_H_