//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VECTOREXT_H #define _VECTOREXT_H #ifndef _VECTOR_H_ #include "vector.h" #endif //------------------------------------------------------------------------------------- // Simple wrapper for vector so it works like the Heap class // adds: // enqueue( T ) - adds item to back // dequeue() - removes item from front // item() - gets item from front //------------------------------------------------------------------------------------- template class Queue : public Vector { using Vector::mElementCount; using Vector::pop_front; using Vector::front; public: //--------------------------------------------------------- Queue() { } //--------------------------------------------------------- void enqueue( T element ) { push_back( element ); } //--------------------------------------------------------- void dequeue() { if( mElementCount >= 0 ) { pop_front(); } } //--------------------------------------------------------- T& item() { return front(); } }; #endif