//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BEHAVIORCOMPONENT_RAISEEVENT_H_ #define _BEHAVIORCOMPONENT_RAISEEVENT_H_ #ifndef _BEHAVIOR_COMPONENT_H_ #include "behaviorComponent.h" #endif //----------------------------------------------------------------------------- class BehaviorComponentRaiseEvent : public SimEvent { public: BehaviorComponentRaiseEvent( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName ) { // Sanity! AssertFatal( pOutputBehavior != NULL, "Output behavior cannot be NULL." ); AssertFatal( pOutputBehavior->isProperlyAdded(), "Output behavior is not registered." ); AssertFatal( pOutputName != NULL, "Output name cannot be NULL." ); mpOutputBehavior = pOutputBehavior; mpOutputName = pOutputName; } virtual ~BehaviorComponentRaiseEvent() {} virtual void process(SimObject *object) { // Fetch behavior component. BehaviorComponent* pBehaviorComponent = dynamic_cast( object ); // Sanity! AssertFatal( pBehaviorComponent, "BehaviorComponentRaiseEvent() - Could not process scheduled signal raise as the event was not raised on a behavior component." ); // Is the output behavior still around? if ( !mpOutputBehavior ) { // No, so warn. Con::warnf( "BehaviorComponentRaiseEvent() - Could not raise output '%s' on behavior as the behavior is not longer present.", mpOutputName ); return; } // Raise output signal. pBehaviorComponent->raise( mpOutputBehavior, mpOutputName ); } private: SimObjectPtr mpOutputBehavior; StringTableEntry mpOutputName; }; #endif // _BEHAVIORCOMPONENT_RAISEEVENT_H_