//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_ #define _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_ #include "component/simComponent.h" #include "console/consoleInternal.h" class DynamicConsoleMethodComponent : public SimComponent { typedef SimComponent Parent; protected: /// Internal callMethod : Actually does component notification and script method execution /// @attention This method does some magic to the argc argv to make Con::execute act properly /// as such it's internal and should not be exposed or used except by this class virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true ); public: /// Call Method format string const char* callMethod( S32 argc, const char* methodName, ... ); /// Call Method virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true ); // query for console method data virtual bool handlesConsoleMethod(const char * fname, S32 * routingId); /// virtual const char* callOnBehaviors( U32 argc, const char *argv[] ); DECLARE_CONOBJECT(DynamicConsoleMethodComponent); }; #endif