//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TORQUEGAME_H_ #define _TORQUEGAME_H_ #ifndef _GAMEINTERFACE_H_ #include "game/gameInterface.h" #endif #ifndef _SIM_EVENT_H_ #include "sim/simEvent.h" #endif #ifndef _TICKABLE_H_ #include "platform/Tickable.h" #endif //----------------------------------------------------------------------------- class DefaultGame : public GameInterface, public virtual Tickable { public: virtual bool mainInitialize( int argc, const char **argv ); virtual void mainLoop( void ); virtual void mainShutdown( void ); virtual void gameDeactivate( const bool noRender ); virtual void gameReactivate( void ); virtual void textureKill( void ); virtual void textureResurrect( void ); virtual void refreshWindow( void ); virtual void processTick( void ); virtual void interpolateTick( F32 delta ) {}; virtual void advanceTime( F32 timeDelta ); void processQuitEvent(); void processTimeEvent(TimeEvent *event); void processInputEvent(InputEvent *event); void processMouseMoveEvent(MouseMoveEvent *event); void processScreenTouchEvent(ScreenTouchEvent *event); void processConsoleEvent(ConsoleEvent *event); void processPacketReceiveEvent(PacketReceiveEvent *event); void processConnectedAcceptEvent(ConnectedAcceptEvent *event); void processConnectedReceiveEvent(ConnectedReceiveEvent *event); void processConnectedNotifyEvent(ConnectedNotifyEvent *event); }; #endif