//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIDRAGANDDROPCTRL_H_ #define _GUIDRAGANDDROPCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/guiControl.h" #endif #include "graphics/dgl.h" #include "console/console.h" #include "console/consoleTypes.h" class GuiDragAndDropCtrl : public GuiControl { private: typedef GuiControl Parent; // The mouse down offset from the upper left of the control. Point2I mOffset; bool mDeleteOnMouseUp; // Controls may want to react when they are dragged over, entered or exited. GuiControl* mLastTarget; // Convenience methods for sending events void sendDragEvent(GuiControl* target, const char* event); GuiControl* findDragTarget(Point2I mousePoint, const char* method); public: GuiDragAndDropCtrl(); void startDragging(Point2I offset = Point2I(0, 0)); virtual void onTouchDown(const GuiEvent& event); virtual void onTouchDragged(const GuiEvent& event); virtual void onTouchUp(const GuiEvent& event); static void initPersistFields(); DECLARE_CONOBJECT(GuiDragAndDropCtrl); }; #endif