//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUISCENESCROLLCTRL_H_ #define _GUISCENESCROLLCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/guiControl.h" #endif #ifndef _GUISCROLLCTRL_H_ #include "gui/containers/guiScrollCtrl.h" #endif #ifndef _SCENE_WINDOW_H_ #include "2d/gui/SceneWindow.h" #endif class GuiSceneScrollCtrl : public GuiScrollCtrl { private: typedef GuiScrollCtrl Parent; public: GuiSceneScrollCtrl(SceneWindow* window); static void initPersistFields(); virtual bool onWake(); virtual void onSleep(); virtual void scrollTo(S32 x, S32 y); virtual void scrollByRegion(Region reg); virtual void scrollRectVisible(RectI rect); virtual void scrollDelta(S32 x, S32 y); virtual void onTouchDown(const GuiEvent &event); virtual void onTouchDragged(const GuiEvent &event); virtual Point2I localToGlobalCoord(const Point2I &src); virtual Point2I globalToLocalCoord(const Point2I &src); void onRender(Point2I offset, const RectI &updateRect); protected: SceneWindow* mWindow; virtual void calcContentExtents(); virtual bool calcChildExtents(); virtual void calcScrollRects(RectI &fillRect); virtual void calcScrollOffset(); virtual void mouseLock(GuiControl *lockingControl); virtual void mouseLock(); virtual void mouseUnlock(); virtual bool isMouseLocked(); }; #endif //_GUISCENESCROLLCTRL_H_