//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUITABPAGECTRL_H_ #define _GUITABPAGECTRL_H_ class GuiTabPageCtrl : public GuiControl { private: typedef GuiControl Parent; S32 mTabIndex; public: GuiTabPageCtrl(); DECLARE_CONOBJECT(GuiTabPageCtrl); bool onMouseDownEditor(const GuiEvent &event, Point2I offset ); ///< Called when a mouseDown event occurs and the GUI editor is active S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control //only cycle tabs through the current window, so overwrite the method GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true); GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true); void selectWindow(void); ///< Select this window virtual void setText(const char *txt = NULL); ///< Override setText function to signal parent we need to update. void onRender(Point2I offset, const RectI &updateRect); }; #endif //_GUITABPAGECTRL_H_