//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/consoleTypes.h" #include "console/console.h" #include "graphics/dgl.h" #include "gui/guiCanvas.h" #include "gui/containers/guiWindowCtrl.h" #include "gui/guiDefaultControlRender.h" #include "guiWindowCtrl_ScriptBinding.h" IMPLEMENT_CONOBJECT(GuiWindowCtrl); GuiWindowCtrl::GuiWindowCtrl(void) { mResizeWidth = true; mResizeHeight = true; mCanMove = true; mCanClose = true; mCanMinimize = true; mCanMaximize = true; mTitleHeight = 20; mResizeRightWidth = 10; mResizeBottomHeight = 10; mIsContainer = true; mDepressed = false; curHitRegion = None; mActive = true; mMinimized = false; mMaximized = false; mMouseMovingWin = false; mMouseResizeWidth = false; mMouseResizeHeight = false; mBounds.extent.set(300, 240); mMinimizeIndex = -1; mTabIndex = -1; //other defaults mActive = true; mPressClose = false; mPressMaximize = false; mPressMinimize = false; mContentProfile = NULL; mCloseButtonProfile = NULL; mMinButtonProfile = NULL; mMaxButtonProfile = NULL; setField("contentProfile", "GuiWindowContentProfile"); setField("closeButtonProfile", "GuiWindowCloseButtonProfile"); setField("minButtonProfile", "GuiWindowMinButtonProfile"); setField("maxButtonProfile", "GuiWindowMaxButtonProfile"); setField("profile", "GuiWindowProfile"); mLeftRightCursor = NULL; mUpDownCursor = NULL; mNWSECursor = NULL; } void GuiWindowCtrl::initPersistFields() { Parent::initPersistFields(); addField("resizeWidth", TypeBool, Offset(mResizeWidth, GuiWindowCtrl)); addField("resizeHeight", TypeBool, Offset(mResizeHeight, GuiWindowCtrl)); addField("canMove", TypeBool, Offset(mCanMove, GuiWindowCtrl)); addField("canClose", TypeBool, Offset(mCanClose, GuiWindowCtrl)); addField("canMinimize", TypeBool, Offset(mCanMinimize, GuiWindowCtrl)); addField("canMaximize", TypeBool, Offset(mCanMaximize, GuiWindowCtrl)); addField("titleHeight", TypeS32, Offset(mTitleHeight, GuiWindowCtrl)); addField("resizeRightWidth", TypeS32, Offset(mResizeRightWidth, GuiWindowCtrl)); addField("resizeBottomHeight", TypeS32, Offset(mResizeBottomHeight, GuiWindowCtrl)); addField("contentProfile", TypeGuiProfile, Offset(mContentProfile, GuiWindowCtrl)); addField("closeButtonProfile", TypeGuiProfile, Offset(mCloseButtonProfile, GuiWindowCtrl)); addField("minButtonProfile", TypeGuiProfile, Offset(mMinButtonProfile, GuiWindowCtrl)); addField("maxButtonProfile", TypeGuiProfile, Offset(mMaxButtonProfile, GuiWindowCtrl)); addField("leftRightCursor", TypeGuiCursor, Offset(mLeftRightCursor, GuiWindowCtrl)); addField("upDownCursor", TypeGuiCursor, Offset(mUpDownCursor, GuiWindowCtrl)); addField("nWSECursor", TypeGuiCursor, Offset(mNWSECursor, GuiWindowCtrl)); } bool GuiWindowCtrl::isMinimized(S32 &index) { index = mMinimizeIndex; return mMinimized && mVisible; } bool GuiWindowCtrl::onWake() { if (!Parent::onWake()) return false; if (mContentProfile != NULL) mContentProfile->incRefCount(); if (mCloseButtonProfile != NULL) mCloseButtonProfile->incRefCount(); if (mMinButtonProfile != NULL) mMinButtonProfile->incRefCount(); if (mMaxButtonProfile != NULL) mMaxButtonProfile->incRefCount(); //set the tab index mTabIndex = -1; GuiControl *parent = getParent(); if (parent && mFirstResponder) { mTabIndex = 0; //count the number of windows preceeding this one iterator i; for (i = parent->begin(); i != parent->end(); i++) { GuiWindowCtrl *ctrl = dynamic_cast(*i); if (ctrl) { if (ctrl == this) break; else if (ctrl->mFirstResponder) mTabIndex++; } } } return true; } void GuiWindowCtrl::onSleep() { Parent::onSleep(); if (mContentProfile != NULL) mContentProfile->decRefCount(); if (mCloseButtonProfile != NULL) mCloseButtonProfile->decRefCount(); if (mMinButtonProfile != NULL) mMinButtonProfile->decRefCount(); if (mMaxButtonProfile != NULL) mMaxButtonProfile->decRefCount(); } GuiControl* GuiWindowCtrl::findHitControl(const Point2I &pt, S32 initialLayer) { if (! mMinimized) return Parent::findHitControl(pt, initialLayer); else return this; } void GuiWindowCtrl::resize(const Point2I &newPosition, const Point2I &newExtent) { Parent::resize(newPosition, newExtent); } void GuiWindowCtrl::onTouchMove(const GuiEvent &event) { curHitRegion = findHitRegion(globalToLocalCoord(event.mousePoint)); Parent::onTouchMove(event); } void GuiWindowCtrl::onTouchLeave(const GuiEvent &event) { curHitRegion = None; } void GuiWindowCtrl::onTouchDown(const GuiEvent &event) { setUpdate(); mOrigBounds = mBounds; mMouseDownPosition = event.mousePoint; Point2I localPoint = globalToLocalCoord(event.mousePoint); curHitRegion = findHitRegion(localPoint); mDepressed = true; //select this window - move it to the front, and set the first responder selectWindow(); //if we clicked within the title bar if (localPoint.y < mTitleHeight) { //if we clicked on the close button if (curHitRegion == CloseButton) { mPressClose = true; } else if (curHitRegion == MaxButton) { mPressMaximize = true; } else if (curHitRegion == MinButton) { mPressMinimize = true; } else if (curHitRegion == TitleBar) { mMouseMovingWin = mCanMove; ResizeComplete(); } } else { MoveComplete(); //see if we clicked on the right edge if (mResizeWidth && (localPoint.x > mBounds.extent.x - mResizeRightWidth)) { mMouseResizeWidth = true; } //see if we clicked on the bottom edge (as well) if (mResizeHeight && (localPoint.y > mBounds.extent.y - mResizeBottomHeight)) { mMouseResizeHeight = true; } } if (mMouseMovingWin || mMouseResizeWidth || mMouseResizeHeight || mPressClose || mPressMaximize || mPressMinimize) { mouseLock(); } } void GuiWindowCtrl::onTouchDragged(const GuiEvent &event) { GuiControl *parent = getParent(); GuiCanvas *root = getRoot(); if (! root) return; curHitRegion = findHitRegion(globalToLocalCoord(event.mousePoint)); Point2I deltaMousePosition = event.mousePoint - mMouseDownPosition; Point2I newPosition = mBounds.point; Point2I newExtent = mBounds.extent; bool update = false; if (mMouseMovingWin && parent) { newPosition.x = getMax(0, getMin(parent->mBounds.extent.x - mBounds.extent.x, mOrigBounds.point.x + deltaMousePosition.x)); newPosition.y = getMax(0, getMin(parent->mBounds.extent.y - mBounds.extent.y, mOrigBounds.point.y + deltaMousePosition.y)); update = true; } else if(mPressClose || mPressMaximize || mPressMinimize) { setUpdate(); } else { Point2I minExtent = getMinExtent(); if (mMouseResizeWidth && parent) { newExtent.x = getMax(0, getMax(minExtent.x, getMin(parent->getWidth(), mOrigBounds.extent.x + deltaMousePosition.x))); update = true; } if (mMouseResizeHeight && parent) { newExtent.y = getMax(0, getMax(minExtent.y, getMin(parent->getHeight(), mOrigBounds.extent.y + deltaMousePosition.y))); update = true; } } if (update) { Point2I pos = parent->localToGlobalCoord(getPosition()); root->addUpdateRegion(pos, getExtent()); resize(newPosition, newExtent); } } void GuiWindowCtrl::onTouchUp(const GuiEvent &event) { bool closing = mPressClose; bool maximizing = mPressMaximize; bool minimizing = mPressMinimize; mPressClose = false; mPressMaximize = false; mPressMinimize = false; mDepressed = false; mouseUnlock(); setUpdate(); MoveComplete(); ResizeComplete(); GuiControl *parent = getParent(); if (! parent) return; //see if we take an action Point2I localPoint = globalToLocalCoord(event.mousePoint); if (closing && mCloseButton.pointInRect(localPoint)) { if(isMethod("onClose")) { Con::executef(this, 1, "onClose"); } } else if (maximizing && mMaximizeButton.pointInRect(localPoint)) { if (mMaximized) { //resize to the previous position and extent, bounded by the parent resize(Point2I(getMax(0, getMin(parent->mBounds.extent.x - mStandardBounds.extent.x, mStandardBounds.point.x)), getMax(0, getMin(parent->mBounds.extent.y - mStandardBounds.extent.y, mStandardBounds.point.y))), mStandardBounds.extent); //set the flag mMaximized = false; if (isMethod("onRestore")) { Con::executef(this, 1, "onRestore"); } } else { //only save the position if we're not minimized if (! mMinimized) { mStandardBounds = mBounds; } else { mMinimized = false; } //resize to fit the parent resize(Point2I(0, 0), parent->mBounds.extent); //set the flag mMaximized = true; if (isMethod("onMaximize")) { Con::executef(this, 1, "onMaximize"); } } } else if (minimizing && mMinimizeButton.pointInRect(localPoint)) { if (mMinimized) { //resize to the previous position and extent, bounded by the parent resize(Point2I(getMax(0, getMin(parent->mBounds.extent.x - mStandardBounds.extent.x, mStandardBounds.point.x)), getMax(0, getMin(parent->mBounds.extent.y - mStandardBounds.extent.y, mStandardBounds.point.y))), mStandardBounds.extent); //set the flag mMinimized = false; if (isMethod("onRestore")) { Con::executef(this, 1, "onRestore"); } } else { if (parent->mBounds.extent.x < 100 || parent->mBounds.extent.y < mTitleHeight + 3) return; //only save the position if we're not maximized if (! mMaximized) { mStandardBounds = mBounds; } else { mMaximized = false; } //first find the lowest unused minimized index up to 32 minimized windows U32 indexMask = 0; iterator i; S32 count = 0; for (i = parent->begin(); i != parent->end() && count < 32; i++) { count++; S32 index; GuiWindowCtrl *ctrl = dynamic_cast(*i); if (ctrl && ctrl->isMinimized(index)) { indexMask |= (1 << index); } } //now find the first unused bit for (count = 0; count < 32; count++) { if (! (indexMask & (1 << count))) break; } //if we have more than 32 minimized windows, use the first position count = getMax(0, count); //this algorithm assumes all window have the same title height, and will minimize to 148 pix Point2I newExtent(148, mTitleHeight); //first, how many can fit across S32 numAcross = getMax(1, (parent->mBounds.extent.x / newExtent.x + 2)); //find the new "mini position" Point2I newPosition; newPosition.x = (count % numAcross) * (newExtent.x + 2) + 2; newPosition.y = parent->mBounds.extent.y - (((count / numAcross) + 1) * (newExtent.y + 2)) - 2; //find the minimized position and extent resize(newPosition, newExtent); //set the index so other windows will not try to minimize to the same location mMinimizeIndex = count; //set the flag mMinimized = true; if (isMethod("onMinimize")) { Con::executef(this, 1, "onMinimize"); } } } } GuiControl *GuiWindowCtrl::findNextTabable(GuiControl *curResponder, bool firstCall) { //set the global if this is the first call (directly from the canvas) if (firstCall) { GuiControl::smCurResponder = NULL; } //if the window does not already contain the first responder, return false //ie. Can't tab into or out of a window if (! ControlIsChild(curResponder)) { return NULL; } //loop through, checking each child to see if it is the one that follows the firstResponder GuiControl *tabCtrl = NULL; iterator i; for (i = begin(); i != end(); i++) { GuiControl *ctrl = static_cast(*i); tabCtrl = ctrl->findNextTabable(curResponder, false); if (tabCtrl) break; } //to ensure the tab cycles within the current window... if (! tabCtrl) { tabCtrl = findFirstTabable(); } mFirstResponder = tabCtrl; return tabCtrl; } GuiControl *GuiWindowCtrl::findPrevTabable(GuiControl *curResponder, bool firstCall) { if (firstCall) { GuiControl::smPrevResponder = NULL; } //if the window does not already contain the first responder, return false //ie. Can't tab into or out of a window if (! ControlIsChild(curResponder)) { return NULL; } //loop through, checking each child to see if it is the one that follows the firstResponder GuiControl *tabCtrl = NULL; iterator i; for (i = begin(); i != end(); i++) { GuiControl *ctrl = static_cast(*i); tabCtrl = ctrl->findPrevTabable(curResponder, false); if (tabCtrl) break; } //to ensure the tab cycles within the current window... if (! tabCtrl) { tabCtrl = findLastTabable(); } mFirstResponder = tabCtrl; return tabCtrl; } GuiWindowCtrl::Region GuiWindowCtrl::findHitRegion(const Point2I& pt) { if (mCanClose && mCloseButton.pointInRect(pt)) { return CloseButton; } else if (mCanMaximize && mMaximizeButton.pointInRect(pt)) { return MaxButton; } else if (mCanMinimize && mMinimizeButton.pointInRect(pt)) { return MinButton; } else if (mTitleBar.pointInRect(pt)) { return TitleBar; } return None; } bool GuiWindowCtrl::onKeyDown(const GuiEvent &event) { //if this control is a dead end, kill the event if ((! mVisible) || (! mActive) || (! mAwake)) return true; if ((event.keyCode == KEY_TAB) && (event.modifier & SI_CTRL)) { //find the next sibling window, and select it GuiControl *parent = getParent(); if (parent) { GuiWindowCtrl *firstWindow = NULL; iterator i; for (i = parent->begin(); i != parent->end(); i++) { GuiWindowCtrl *ctrl = dynamic_cast(*i); if (ctrl && ctrl->getTabIndex() == mTabIndex + 1) { ctrl->selectWindow(); return true; } else if (ctrl && ctrl->getTabIndex() == 0) { firstWindow = ctrl; } } //recycle from the beginning if (firstWindow != this) { firstWindow->selectWindow(); return true; } } } return Parent::onKeyDown(event); } void GuiWindowCtrl::onFocus() { //bubble the focus up GuiControl *parent = getParent(); if (parent) { parent->pushObjectToBack(this); parent->onFocus(); } setFirstResponder(mFirstResponder); } void GuiWindowCtrl::selectWindow(void) { //first make sure this window is the front most of its siblings GuiControl *parent = getParent(); if (parent) { parent->pushObjectToBack(this); } //also set the first responder to be the one within this window setFirstResponder(mFirstResponder); } void GuiWindowCtrl::ResizeComplete() { if ((mMouseResizeWidth || mMouseResizeHeight) && isMethod("onResize")) { Con::executef(this, 1, "onResize"); } mMouseResizeWidth = false; mMouseResizeHeight = false; } void GuiWindowCtrl::MoveComplete() { if (mMouseMovingWin && isMethod("onMove")) { Con::executef(this, 1, "onMove"); } mMouseMovingWin = false; } void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect) { //Does this window have focus (does it or a child receive key events)? GuiCanvas *root = getRoot(); GuiControl *firstResponder = root ? root->getFirstResponder() : NULL; bool hasFocus = (firstResponder && ControlIsChild(firstResponder)); GuiControlState currentState = NormalState; if (mMinimized) { currentState = DisabledState; } else if (hasFocus) { currentState = SelectedState; } else if (curHitRegion == TitleBar) { currentState = HighlightState; } //Render the title bar Point2I extent = Point2I(mBounds.extent.x, mTitleHeight); RectI ctrlRectTitle = applyMargins(offset, extent, currentState, mProfile); if (!ctrlRectTitle.isValidRect()) { return; } mTitleBar.set(Point2I(ctrlRectTitle.point.x - offset.x, ctrlRectTitle.point.y - offset.y), ctrlRectTitle.extent); renderUniversalRect(ctrlRectTitle, mProfile, currentState); //Render Text and buttons dglSetBitmapModulation(getFontColor(mProfile, currentState)); RectI fillRectTitle = applyBorders(ctrlRectTitle.point, ctrlRectTitle.extent, currentState, mProfile); RectI contentRectTitle = applyPadding(fillRectTitle.point, fillRectTitle.extent, currentState, mProfile); if (contentRectTitle.isValidRect()) { RectI textRect = renderButtons(offset, contentRectTitle); renderText(textRect.point, textRect.extent, mText, mProfile); } //Render window contents if (!mMinimized) { currentState = currentState != SelectedState ? NormalState : SelectedState; Point2I offsetWithTileHeight = Point2I(offset.x, offset.y + mTitleHeight); Point2I boundsExtentMinusTileHeight = Point2I(mBounds.extent.x, mBounds.extent.y - mTitleHeight); RectI ctrlRectWindow = applyMargins(offsetWithTileHeight, boundsExtentMinusTileHeight, currentState, mContentProfile); if (!ctrlRectWindow.isValidRect()) { return; } renderUniversalRect(ctrlRectWindow, mContentProfile, currentState); RectI fillRectWindow = applyBorders(ctrlRectWindow.point, ctrlRectWindow.extent, currentState, mContentProfile); RectI contentRectWindow = applyPadding(fillRectWindow.point, fillRectWindow.extent, currentState, mContentProfile); if (contentRectWindow.isValidRect()) { //render the children renderChildControls(offset, contentRectWindow, updateRect); } } } RectI GuiWindowCtrl::renderButtons(const Point2I &offset, const RectI &contentRect) { S32 distanceFromEdge = 0; if (mCanClose) { GuiControlState state = getRegionCurrentState(Region::CloseButton); RectI content = renderButton(contentRect, distanceFromEdge, state, mCloseButtonProfile, Icon::Close); mCloseButton.set(Point2I(content.point.x - offset.x, content.point.y - offset.y), content.extent); distanceFromEdge += content.extent.x; GuiBorderProfile *leftProfile = mCloseButtonProfile->getLeftBorder(); S32 leftSize = (leftProfile) ? leftProfile->getMargin(state) : 0; distanceFromEdge += leftSize; GuiBorderProfile *rightProfile = mCloseButtonProfile->getRightBorder(); S32 rightSize = (rightProfile) ? rightProfile->getMargin(state) : 0; distanceFromEdge += rightSize; } if (mCanMaximize) { GuiControlState state = getRegionCurrentState(Region::MaxButton); RectI content = renderButton(contentRect, distanceFromEdge, state, mMaxButtonProfile, Icon::Max); mMaximizeButton.set(Point2I(content.point.x - offset.x, content.point.y - offset.y), content.extent); distanceFromEdge += content.extent.x; GuiBorderProfile *leftProfile = mMaxButtonProfile->getLeftBorder(); S32 leftSize = (leftProfile) ? leftProfile->getMargin(state) : 0; distanceFromEdge += leftSize; GuiBorderProfile *rightProfile = mMaxButtonProfile->getRightBorder(); S32 rightSize = (rightProfile) ? rightProfile->getMargin(state) : 0; distanceFromEdge += rightSize; } if (mCanMinimize) { GuiControlState state = getRegionCurrentState(Region::MinButton); RectI content = renderButton(contentRect, distanceFromEdge, state, mMinButtonProfile, Icon::Min); mMinimizeButton.set(Point2I(content.point.x - offset.x, content.point.y - offset.y), content.extent); distanceFromEdge += content.extent.x; GuiBorderProfile *leftProfile = mMinButtonProfile->getLeftBorder(); S32 leftSize = (leftProfile) ? leftProfile->getMargin(state) : 0; distanceFromEdge += leftSize; GuiBorderProfile *rightProfile = mMinButtonProfile->getRightBorder(); S32 rightSize = (rightProfile) ? rightProfile->getMargin(state) : 0; distanceFromEdge += rightSize; } if (getAlignmentType() != AlignmentType::RightAlign) { return RectI(contentRect.point.x, contentRect.point.y, contentRect.extent.x - distanceFromEdge, contentRect.extent.y); } else { return RectI(contentRect.point.x + distanceFromEdge, contentRect.point.y, contentRect.extent.x - distanceFromEdge, contentRect.extent.y); } } RectI GuiWindowCtrl::renderButton(const RectI &contentRect, S32 distanceFromEdge, GuiControlState buttonState, GuiControlProfile *profile, Icon defaultIcon) { Point2I offset = Point2I(contentRect.point); Point2I extent = Point2I(contentRect.extent); RectI buttonContent = applyMargins(offset, extent, buttonState, profile); S32 horizMarginSize = contentRect.extent.x - buttonContent.extent.x; RectI finalButtonRect = RectI(contentRect.point, Point2I(buttonContent.extent.y + horizMarginSize, contentRect.extent.y)); if (getAlignmentType() != AlignmentType::RightAlign) { //get the right margin and add it to the distance from the edge GuiBorderProfile *rightProfile = profile->getRightBorder(); S32 rightSize = (rightProfile) ? rightProfile->getMargin(buttonState) : 0; finalButtonRect.point.x = contentRect.point.x + (contentRect.extent.x - finalButtonRect.extent.x) - distanceFromEdge; distanceFromEdge += rightSize; } else { //get the left margin and add it to the disance from the edge GuiBorderProfile *leftProfile = profile->getLeftBorder(); S32 leftSize = (leftProfile) ? leftProfile->getMargin(buttonState) : 0; finalButtonRect.point.x = contentRect.point.x + distanceFromEdge; distanceFromEdge += leftSize; } RectI finalButtonContent = applyMargins(finalButtonRect.point, finalButtonRect.extent, buttonState, profile); renderUniversalRect(finalButtonContent, profile, buttonState); //now draw an icon if default rendering was used. if ((profile->mImageAsset == NULL || !mCloseButtonProfile->mImageAsset->isAssetValid()) && profile->mBitmapName == NULL) { RectI fillRect = applyBorders(finalButtonContent.point, finalButtonContent.extent, buttonState, profile); RectI contentRect = applyPadding(fillRect.point, fillRect.extent, buttonState, profile); //draw the icon if (defaultIcon == Icon::Close) { Point2I p1 = Point2I(contentRect.point.x + 1, contentRect.point.y); Point2I p2 = Point2I(contentRect.point.x, contentRect.point.y + 1); Point2I p3 = Point2I(contentRect.point.x + contentRect.extent.x - 1, contentRect.point.y + contentRect.extent.y); Point2I p4 = Point2I(contentRect.point.x + contentRect.extent.x, contentRect.point.y + contentRect.extent.y - 1); dglDrawQuadFill(p1, p2, p3, p4, profile->getFontColor(buttonState)); Point2I p5 = Point2I(contentRect.point.x, contentRect.point.y + contentRect.extent.y - 1); Point2I p6 = Point2I(contentRect.point.x + 1, contentRect.point.y + contentRect.extent.y); Point2I p7 = Point2I(contentRect.point.x + contentRect.extent.x, contentRect.point.y + 1); Point2I p8 = Point2I(contentRect.point.x + contentRect.extent.x - 1, contentRect.point.y); dglDrawQuadFill(p5, p6, p7, p8, profile->getFontColor(buttonState)); } else if (defaultIcon == Icon::Min) { S32 h = (contentRect.len_y() / 2) - 1; Point2I p1 = Point2I(contentRect.point.x, contentRect.point.y + h); Point2I p2 = Point2I(contentRect.point.x, contentRect.point.y + h + 2); Point2I p3 = Point2I(contentRect.point.x + contentRect.extent.x, contentRect.point.y + h + 2); Point2I p4 = Point2I(contentRect.point.x + contentRect.extent.x, contentRect.point.y + h); dglDrawQuadFill(p1, p2, p3, p4, profile->getFontColor(buttonState)); } else if (defaultIcon == Icon::Max) { //left side S32 h = (contentRect.len_y() / 2) - 1; Point2I p1 = Point2I(contentRect.point.x, contentRect.point.y); Point2I p2 = Point2I(contentRect.point.x, contentRect.point.y + contentRect.extent.y); Point2I p3 = Point2I(contentRect.point.x + 2, contentRect.point.y + contentRect.extent.y); Point2I p4 = Point2I(contentRect.point.x + 2, contentRect.point.y); dglDrawQuadFill(p1, p2, p3, p4, profile->getFontColor(buttonState)); //right side p1.set(contentRect.point.x + contentRect.extent.x - 2, contentRect.point.y); p2.set(contentRect.point.x + contentRect.extent.x - 2, contentRect.point.y + contentRect.extent.y); p3.set(contentRect.point.x + contentRect.extent.x, contentRect.point.y + contentRect.extent.y); p4.set(contentRect.point.x + contentRect.extent.x, contentRect.point.y); dglDrawQuadFill(p1, p2, p3, p4, profile->getFontColor(buttonState)); //top p1.set(contentRect.point.x + 2, contentRect.point.y); p2.set(contentRect.point.x + 2, contentRect.point.y + 2); p3.set(contentRect.point.x + contentRect.extent.x - 2, contentRect.point.y + 2); p4.set(contentRect.point.x + contentRect.extent.x - 2, contentRect.point.y); dglDrawQuadFill(p1, p2, p3, p4, profile->getFontColor(buttonState)); //bottom p1.set(contentRect.point.x + 2, contentRect.point.y + contentRect.extent.y - 2); p2.set(contentRect.point.x + 2, contentRect.point.y + contentRect.extent.y); p3.set(contentRect.point.x + contentRect.extent.x - 2, contentRect.point.y + contentRect.extent.y); p4.set(contentRect.point.x + contentRect.extent.x - 2, contentRect.point.y + contentRect.extent.y - 2); dglDrawQuadFill(p1, p2, p3, p4, profile->getFontColor(buttonState)); } } return finalButtonContent; } GuiControlState GuiWindowCtrl::getRegionCurrentState(GuiWindowCtrl::Region region) { GuiControlState currentState = GuiControlState::NormalState; if (!mActive) { currentState = GuiControlState::DisabledState; } else if (curHitRegion == region && mDepressed) { currentState = GuiControlState::SelectedState; } else if (curHitRegion == region) { currentState = GuiControlState::HighlightState; } return currentState; } void GuiWindowCtrl::getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) { Point2I mousePos = lastGuiEvent.mousePoint; RectI winRect = mBounds; GuiControl* parent = getParent(); if (!parent) { return; } Point2I offset = getParent()->localToGlobalCoord(Point2I(0,0)); RectI rightRect = RectI( ( ( winRect.extent.x + winRect.point.x ) - mResizeRightWidth + offset.x), winRect.point.y + mTitleHeight + offset.y, mResizeRightWidth, winRect.extent.y ); RectI bottomRect = RectI( winRect.point.x + offset.x, ( ( winRect.point.y + winRect.extent.y ) - mResizeBottomHeight) + offset.y, winRect.extent.x , mResizeBottomHeight ); bool resizeRight = rightRect.pointInRect( mousePos ); bool resizeBottom = bottomRect.pointInRect( mousePos ); if ( resizeRight && resizeBottom && mResizeHeight && mResizeWidth ) { if (mNWSECursor == NULL) { SimObject *obj; obj = Sim::findObject("NWSECursor"); mNWSECursor = dynamic_cast(obj); } if(mNWSECursor != NULL) { cursor = mNWSECursor; } } else if ( resizeBottom && mResizeHeight ) { if(mUpDownCursor == NULL) { SimObject *obj; obj = Sim::findObject("UpDownCursor"); mUpDownCursor = dynamic_cast(obj); } if (mUpDownCursor != NULL) { cursor = mUpDownCursor; } } else if ( resizeRight && mResizeWidth ) { if (mLeftRightCursor == NULL) { SimObject *obj; obj = Sim::findObject("LeftRightCursor"); mLeftRightCursor = dynamic_cast(obj); } if (mLeftRightCursor != NULL) { cursor = mLeftRightCursor; } } } void GuiWindowCtrl::setControlContentProfile(GuiControlProfile* prof) { AssertFatal(prof, "GuiWindowCtrl::setControlContentProfile: invalid content profile"); if (prof == mContentProfile) return; if (mAwake) mContentProfile->decRefCount(); mContentProfile = prof; if (mAwake) mContentProfile->incRefCount(); } void GuiWindowCtrl::setControlCloseButtonProfile(GuiControlProfile* prof) { AssertFatal(prof, "GuiWindowCtrl::setControlCloseButtonProfile: invalid close button profile"); if (prof == mCloseButtonProfile) return; if (mAwake) mCloseButtonProfile->decRefCount(); mCloseButtonProfile = prof; if (mAwake) mCloseButtonProfile->incRefCount(); } void GuiWindowCtrl::setControlMinButtonProfile(GuiControlProfile* prof) { AssertFatal(prof, "GuiWindowCtrl::setControlMinButtonProfile: invalid minimize button profile"); if (prof == mMinButtonProfile) return; if (mAwake) mMinButtonProfile->decRefCount(); mMinButtonProfile = prof; if (mAwake) mMinButtonProfile->incRefCount(); } void GuiWindowCtrl::setControlMaxButtonProfile(GuiControlProfile* prof) { AssertFatal(prof, "GuiWindowCtrl::setControlMaxButtonProfile: invalid maximize button profile"); if (prof == mMaxButtonProfile) return; if (mAwake) mMaxButtonProfile->decRefCount(); mMaxButtonProfile = prof; if (mAwake) mMaxButtonProfile->incRefCount(); } void GuiWindowCtrl::setControlLeftRightCursor(GuiCursor* cursor) { AssertFatal(cursor, "GuiWindowCtrl::setControlLeftRightCursor: invalid cursor"); if (cursor == mLeftRightCursor) return; mLeftRightCursor = cursor; } void GuiWindowCtrl::setControlUpDownCursor(GuiCursor* cursor) { AssertFatal(cursor, "GuiWindowCtrl::setControlUpDownCursor: invalid cursor"); if (cursor == mUpDownCursor) return; mUpDownCursor = cursor; } void GuiWindowCtrl::setControlNWSECursor(GuiCursor* cursor) { AssertFatal(cursor, "GuiWindowCtrl::setControlNWSECursor: invalid cursor"); if (cursor == mNWSECursor) return; mNWSECursor = cursor; }