//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/guiInputCtrl.h" #include "input/actionMap.h" IMPLEMENT_CONOBJECT(GuiInputCtrl); //------------------------------------------------------------------------------ bool GuiInputCtrl::onWake() { // Set the default profile on start-up: if ( !mProfile ) { SimObject *obj = Sim::findObject("GuiInputCtrlProfile"); if ( obj ) mProfile = dynamic_cast( obj ); } if ( !Parent::onWake() ) return( false ); mouseLock(); setFirstResponder(); return( true ); } //------------------------------------------------------------------------------ void GuiInputCtrl::onSleep() { Parent::onSleep(); mouseUnlock(); clearFirstResponder(); } //------------------------------------------------------------------------------ static bool isModifierKey( U16 keyCode ) { switch ( keyCode ) { case KEY_LCONTROL: case KEY_RCONTROL: case KEY_LALT: case KEY_RALT: case KEY_LSHIFT: case KEY_RSHIFT: return( true ); } return( false ); } //------------------------------------------------------------------------------ bool GuiInputCtrl::onInputEvent( const InputEvent &event ) { if ( event.action == SI_MAKE ) { if ( event.objType == SI_BUTTON || event.objType == SI_POV || ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) ) { char deviceString[32]; if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) ) return( false ); const char* actionString = ActionMap::buildActionString( &event ); Con::executef( this, 4, "onInputEvent", deviceString, actionString, "1" ); return( true ); } } else if ( event.action == SI_BREAK ) { if ( ( event.objType == SI_KEY ) && isModifierKey( event.objInst ) ) { char keyString[32]; if ( !ActionMap::getKeyString( event.objInst, keyString ) ) return( false ); Con::executef( this, 4, "onInputEvent", "keyboard", keyString, "0" ); return( true ); } } return( false ); }