//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(GuiProgressCtrl, GuiControl) /*! Sets the current progress. The smoothly animate to the given progress over the optional time or previously used time. @param progress The updated progress of the progress bar as a decimal value between 0 and 1. @param time The optional time in milliseconds it will take to animate from the progress bar's current position to the updated one. @return No return value. */ ConsoleMethodWithDocs(GuiProgressCtrl, setProgress, ConsoleVoid, 3, 4, "( F32 progress, [S32 time] )") { if (argc == 3) { object->setCurrentProgress(dAtof(argv[2])); } else if (argc == 4) { object->setCurrentProgress(dAtof(argv[2]), dAtoi(argv[3])); } else { Con::warnf("GuiProgressCtrl::setProgress() - Wrong number of parameters!"); } } /*! Returns the current progress. @return The progress as a decimal value between 0 and 1. */ ConsoleMethodWithDocs(GuiProgressCtrl, getProgress, ConsoleFloat, 2, 2, "()") { return object->getCurrentProgress(); } /*! Returns the currently displayed progress. This may be differnt if the animation to the most recently set progress is still running. @return The displayed progress as a decimal value between 0 and 1. */ ConsoleMethodWithDocs(GuiProgressCtrl, getDisplayProgress, ConsoleFloat, 2, 2, "()") { return object->getDisplayedProgress(); } /*! Sets the progress bar back to the start. @return No return value. */ ConsoleMethodWithDocs(GuiProgressCtrl, resetProgress, ConsoleVoid, 2, 2, "()") { return object->resetProgress(); } /*! Sets the amount of time in milliseconds that it will take to animate each time the progress is updated. @param time The animation time in milliseconds. @return No return value. */ ConsoleMethodWithDocs(GuiProgressCtrl, setAnimationTime, ConsoleVoid, 3, 3, "( S32 time )") { if (argc == 3) { object->setAnimationLength(dAtoi(argv[2])); } else { Con::warnf("GuiProgressCtrl::setAnimationTime() - Wrong number of parameters!"); } } /*! Gets the time it takes in milliseconds for the progress bar to animate to its set progress. @return No return value. */ ConsoleMethodWithDocs(GuiProgressCtrl, getAnimationTime, ConsoleInt, 2, 2, "()") { return object->getAnimationLength(); } ConsoleMethodGroupEndWithDocs(GuiProgressCtrl)