//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MATHUTILS_H_ #define _MATHUTILS_H_ class Point3F; class MatrixF; struct Vector2; #ifndef _MPOINT_H_ #include "mPoint.h" #endif /// Creates orientation matrix from a direction vector. Assumes ( 0 0 1 ) is up. MatrixF createOrientFromDir( Point3F &direction ); /// Creates random direction given angle parameters similar to the particle system. /// /// The angles are relative to the specified axis. Both phi and theta are in degrees. Point3F randomDir( Point3F &axis, F32 thetaAngleMin, F32 thetaAngleMax, F32 phiAngleMin = 0.0, F32 phiAngleMax = 360.0 ); /// Returns yaw and pitch angles from a given vector. /// /// Angles are in RADIANS. /// /// Assumes north is (0.0, 1.0, 0.0), the degrees move upwards clockwise. /// /// The range of yaw is 0 - 2PI. The range of pitch is -PI/2 - PI/2. /// /// ASSUMES Z AXIS IS UP void getAnglesFromVector( VectorF &vec, F32 &yawAng, F32 &pitchAng ); /// Returns vector from given yaw and pitch angles. /// /// Angles are in RADIANS. /// /// Assumes north is (0.0, 1.0, 0.0), the degrees move upwards clockwise. /// /// The range of yaw is 0 - 2PI. The range of pitch is -PI/2 - PI/2. /// /// ASSUMES Z AXIS IS UP void getVectorFromAngles( VectorF &vec, F32 &yawAng, F32 &pitchAng ); /// Returns a point on the given line ab that is closest to 'point'. 2D version. /// @param a The start of the line. /// @param b The end of the line. /// @param point The point to test with /// @return A Point2F of the nearest point that lies on the line Point2F getClosestPointOnLine( Point2F &a, Point2F &b, Point2F &point); #endif // _MATHUTILS_H_