//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _NOISE_GENERATOR_H_ #include "NoiseGenerator.h" #endif // Script bindings. #include "NoiseGenerator_ScriptBinding.h" //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(NoiseGenerator); //------------------------------------------------------------------------------ NoiseGenerator::NoiseGenerator() : mSeed(0) { } //------------------------------------------------------------------------------ NoiseGenerator::~NoiseGenerator() { } //------------------------------------------------------------------------------ void NoiseGenerator::setSeed(const U32 seed) { mSeed = seed; mPerlin = PerlinNoise(mSeed); } F64 NoiseGenerator::getNoise(F64 x, F64 y) { return mPerlin.noise(x,y,0.2f); } F64 NoiseGenerator::getComplexNoise(F64 x, F64 y, S32 octaves, F64 persistence) { octaves = mClamp(octaves, 1, 8); persistence = mClampF(persistence, 0.05f, 0.95f); F64 total = 0; F64 frequency = 1; F64 amplitude = 1; F64 maxValue = 0; // Used for normalizing result to 0.0 - 1.0 for (S32 i = 0; i < octaves; i++) { total += mPerlin.noise(x * frequency, y * frequency, 0.2f * frequency) * amplitude; maxValue += amplitude; amplitude *= persistence; frequency *= 2; } return total / maxValue; }