//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(NoiseGenerator, ScriptObject) /*! Sets the seed for the noise generater. @param seed An integer seed value. @return No return value. */ ConsoleMethodWithDocs(NoiseGenerator, setSeed, ConsoleVoid, 3, 3, (int seed)) { object->setSeed(dAtoi(argv[2])); } //------------------------------------------------------------------------------ /*! Returns the noise for a given x and y value. * @param x A floating point value. * @param y A floating point value. @return A decimal value between 0 and 1. */ ConsoleMethodWithDocs(NoiseGenerator, getNoise, ConsoleFloat, 3, 4, (float x, float y)) { // Elements in the first argument. U32 elementCount = Utility::mGetStringElementCount(argv[2]); if (elementCount == 1 && argc == 4) { return object->getNoise(dAtof(argv[2]), dAtof(argv[3])); } else if (elementCount == 2 && argc == 3) { return object->getNoise(dAtof(Utility::mGetStringElement(argv[2], 0)), dAtof(Utility::mGetStringElement(argv[2], 1))); } else { Con::warnf("NoiseGenerator::getNoise() - Invalid number of parameters!"); return 0.0f; } } //------------------------------------------------------------------------------ /*! Returns the noise for a given x and y value with multiple octaves applied. * @param x A floating point value. * @param y A floating point value. * @param octaves An integer value between 1 and 8. Each octave is a layer of progressively smaller noise that is applied to the final result. * @param persistence A decimal value between 0.05 and 0.95. Larger values will cause each octave to have a larger impact on the final result. @return A decimal value between 0 and 1. */ ConsoleMethodWithDocs(NoiseGenerator, getComplexNoise, ConsoleFloat, 6, 6, (float x, float y, int octaves, float persistence)) { if (argc < 6) { Con::warnf("NoiseGenerator::getComplexNoise() - Invalid number of parameters!"); return 0.0f; } else { return object->getComplexNoise(dAtof(argv[2]), dAtof(argv[3]), dAtoi(argv[4]), dAtof(argv[5])); } } ConsoleMethodGroupEndWithDocs(NoiseGenerator)