//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RANDOM_NUMBER_GENERATOR_H_ #include "RandomNumberGenerator.h" #endif // Script bindings. #include "RandomNumberGenerator_ScriptBinding.h" //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(RandomNumberGenerator); //------------------------------------------------------------------------------ RandomNumberGenerator::RandomNumberGenerator() { mRNG = RandomPCG(); } //------------------------------------------------------------------------------ RandomNumberGenerator::~RandomNumberGenerator() { } //------------------------------------------------------------------------------ void RandomNumberGenerator::setSeed(const U32 seed) { mRNG.setSeed(seed); } void RandomNumberGenerator::setSeed(const U32 seed, const U32 stream) { mRNG.setSeed(seed, stream); } U32 RandomNumberGenerator::getSeed() { return mRNG.getSeed(); } U32 RandomNumberGenerator::getRandom() { return mRNG.randI(); } U32 RandomNumberGenerator::getRandom(const U32 bound) { return mRNG.randI(bound); }