//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RANDOM_NUMBER_GENERATOR_H_ #define _RANDOM_NUMBER_GENERATOR_H_ #ifndef _MRANDOM_H_ #include "math/mRandom.h" #endif #ifndef _SCRIPT_OBJECT_H_ #include "sim/scriptObject.h" #endif #ifndef _UTILITY_H_ #include "2d/core/Utility.h" #endif //----------------------------------------------------------------------------- class RandomNumberGenerator : public ScriptObject { typedef ScriptObject Parent; private: RandomPCG mRNG; public: RandomNumberGenerator(); virtual ~RandomNumberGenerator(); void setSeed(const U32 seed); void setSeed(const U32 seed, const U32 stream); U32 getSeed(); U32 getRandom(); U32 getRandom(const U32 bound); /// Declare Console Object. DECLARE_CONOBJECT(RandomNumberGenerator); private: protected: }; #endif // _NOISE_GENERATOR_H_