//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- /// @addtogroup utility_macros Utility Macros // @{ #undef SAFE_DELETE ////////////////////////////////////////////////////////////////////////// /// @brief Safely delete an object and set the pointer to NULL /// /// @param a Object to delete /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_FREE_REFERENCE() ////////////////////////////////////////////////////////////////////////// #define SAFE_DELETE(a) if( (a) != NULL ) delete (a); (a) = NULL; #undef SAFE_DELETE_ARRAY ////////////////////////////////////////////////////////////////////////// /// @brief Safely delete an array and set the pointer to NULL /// /// @param a Array to delete /// @see #SAFE_DELETE(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_FREE_REFERENCE() ////////////////////////////////////////////////////////////////////////// #define SAFE_DELETE_ARRAY(a) if( (a) != NULL ) delete [] (a); (a) = NULL; #undef SAFE_DELETE_OBJECT ////////////////////////////////////////////////////////////////////////// /// @brief Safely delete a SimObject and set the pointer to NULL /// /// @param a Object to delete /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE(), #SAFE_FREE(), #SAFE_FREE_REFERENCE() ////////////////////////////////////////////////////////////////////////// #define SAFE_DELETE_OBJECT(a) if( (a) != NULL ) (a)->deleteObject(); (a) = NULL; #undef SAFE_FREE ////////////////////////////////////////////////////////////////////////// /// @brief Safely free memory and set the pointer to NULL /// /// @param a Pointer to memory to free /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_DELETE(), #SAFE_FREE_REFERENCE() ////////////////////////////////////////////////////////////////////////// #define SAFE_FREE(a) if( (a) != NULL ) dFree ((void *)a); (a) = NULL; #undef SAFE_FREE_REFERENCE ////////////////////////////////////////////////////////////////////////// /// @brief Safely free a reference to a Message and set the pointer to NULL /// /// @param a Pointer to message to free /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_DELETE() ////////////////////////////////////////////////////////////////////////// #define SAFE_FREE_REFERENCE(a) if((a) != NULL) (a)->freeReference(); (a) = NULL; #undef SAFE_DELETE_MESSAGE ////////////////////////////////////////////////////////////////////////// /// @brief Synonym for SAFE_FREE_REFERENCE() /// /// @param a Object to delete /// @see #SAFE_DELETE(), #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_FREE_REFERENCE() ////////////////////////////////////////////////////////////////////////// #define SAFE_DELETE_MESSAGE SAFE_FREE_REFERENCE // @}