//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- GL_FUNCTION(void, gluOrtho2D, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top), return; ) GL_FUNCTION(void, gluPerspective, (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar), return; ) GL_FUNCTION(void, gluPickMatrix, (GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4]), return; ) GL_FUNCTION(void, gluLookAt, (GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz), return; ) GL_FUNCTION(int, gluProject, (GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz), return 0; ) GL_FUNCTION(int, gluUnProject, (GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz), return 0; ) GL_FUNCTION(int, gluScaleImage, (GLenum format, GLint widthin, GLint heightin, GLenum typein, const void *datain, GLint widthout, GLint heightout, GLenum typeout, void *dataout), return 0; ) GL_FUNCTION(int, gluBuild1DMipmaps, (GLenum target, GLint components, GLint width, GLenum format, GLenum type, const void *data), return 0; ) GL_FUNCTION(int, gluBuild2DMipmaps, (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data), return 0; )