//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef T2DACTIVITY_H #define T2DACTIVITY_H #include "platformAndroid/AndroidGL2ES.h" #include "graphics/DynamicTexture.h" #include #include //#include #include #include #include #include #include #include #include #include #include extern void adprintf(const char* fmt,...); extern int _AndroidGetScreenWidth(); extern int _AndroidGetScreenHeight(); extern S32 _AndroidGameGetOrientation(); extern char* _AndroidLoadFile(const char* fileName, U32 *size); extern char* _AndroidLoadInternalFile(const char* fileName, U32 *size); extern void android_InitDirList(const char* dir); extern void android_GetNextDir(const char* pdir, char *dir); extern void android_GetNextFile(const char* pdir, char *file); extern bool android_IsDir(const char* path); extern bool android_IsFile(const char* path); extern U32 android_GetFileSize(const char* pFilePath); extern bool android_DumpPath(const char* dir, Vector& fileVector, U32 depth); extern bool android_DumpDirectories(const char *basePath, const char *path, Vector &directoryVector, S32 depth, bool noBasePath); extern void toggleSplashScreen(bool show); /** * Our saved state data. */ struct saved_state { float angle; int32_t x; int32_t y; }; /** * Shared state for our app. */ struct engine { struct android_app* app; ASensorManager* sensorManager; const ASensor* accelerometerSensor; ASensorEventQueue* sensorEventQueue; int animating; EGLDisplay display; EGLSurface surface; EGLContext context; int32_t width; int32_t height; struct saved_state state; }; class T2DActivity { private: // The pixel dimensions of the backbuffer S32 backingWidth; S32 backingHeight; GLuint _vertexBuffer; GLuint _indexBuffer; GLuint _vertexArray; bool isLayedOut; char cacheDir[2048]; char internalDir[2048]; bool accelerometerActive; public: T2DActivity() { accelerometerActive = false; } void enableAccelerometer(bool enable); bool isAccelerometerActive() { return accelerometerActive; } void loadCacheDir(); char *getCacheDir() { return cacheDir; } void loadInternalDir(); char *getInternalDir() { return internalDir; } void update(); void finishShutdown(); void finishGLSetup(); void enumerateFonts(); void dumpFontList(); void getFontPath(const char* fontName, char* fontPath); }; extern T2DActivity activity; #endif