//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // Portions Copyright (c) 2014 James S Urquhart // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORMEMSCRIPTEN_H_ #define _PLATFORMEMSCRIPTEN_H_ #include "platform/platform.h" #include "math/mMath.h" #include "platformEmscripten/EmscriptenOGLVideo.h" #include #define PREF_DIR_ROOT "/.torque" #define PREF_DIR_GAME_NAME "T2D" // event codes for custom SDL events const S32 TORQUE_SETVIDEOMODE = 1; class EmscriptenPlatState { public: bool captureDisplay; bool fadeWindows; char appWindowTitle[256]; bool quit; bool ctxNeedsUpdate; bool portrait; U32 currentTime; bool fullscreen; U32 osVersion; U32 firstThreadId; U32 torqueThreadId; RandomLCG platRandom; bool mouseLocked; bool backgrounded; bool minimized; U32 sleepTicks; U32 lastTimeTick; Point2I windowSize; bool windowCreated; U32 appReturn; int argc; const char** argv; bool useRedirect; bool dedicated; // JMQTODO: make these be class members const int MaxEvents = 255; Vector eventList; StringTableEntry mainDotCsDir; EmscriptenPlatState(); void setWindowTitle(const char *title) { dStrncpy(appWindowTitle, title, sizeof(appWindowTitle)); } }; /// Global singleton that encapsulates a lot of mac platform state & globals. extern EmscriptenPlatState gPlatState; /// @name Misc Emscripten Plat Functions /// Functions that are used by multiple files in the mac plat, but too trivial /// to require their own header file. /// @{ /// Fills gGLState with info about this gl renderer's capabilities. void getGLCapabilities(void); /// Display a file dialog. /// calls FileDialog::Execute() on \p dialog /// @param dialog The FileDialog object to Execute. A void* is used to cut down on header dependencies. /// @see platform/nativeDialogs/fileDialog.h void EmscriptenShowDialog(void* dialog); /// @} #endif //_PLATFORMEMSCRIPTEN_H_