//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _OSXOPENGLDEVICE_H_ #define _OSXOPENGLDEVICE_H_ #include "platform/platformVideo.h" class osxOpenGLDevice : public DisplayDevice { private: /// Gamma value F32 mGamma; /// Handles to all the devices ( monitors ) attached to the system. Vector mMonitorList; CGDirectDisplayID allDevs[32]; U32 nAllDevs; /// Fills mResolutionList with a list of valid resolutions for a particular screen bool enumDisplayModes(CGDirectDisplayID hDevice); /// Fills mMonitorList with all available monitors bool enumMonitors(); /// Chooses a monitor based on $pref::the results of enumMontors() CGDirectDisplayID chooseMonitor(); osxPlatState * platState; public: osxOpenGLDevice(); static DisplayDevice* create(); /// The following are inherited from DisplayDevice void initDevice(); bool cleanUpContext(); bool activate( U32 width, U32 height, U32 bpp, bool fullScreen ); void shutdown(); NSOpenGLPixelFormat* generateValidPixelFormat(bool fullscreen, U32 bpp, U32 samples); bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true ); void swapBuffers(); const char* getDriverInfo(); bool getGammaCorrection(F32 &g); bool setGammaCorrection(F32 g); bool getVerticalSync(); bool setVerticalSync( bool sync ); }; #endif // _OSXOPENGLDEVICE_H_