//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #import "platformOSX/platformOSX.h" #include "platform/platformVideo.h" Resolution Video::getDesktopResolution() { // Get the screen the application window resides in and is receiving input NSScreen* mainScreen = [NSScreen mainScreen]; // Get the visible boundaries NSRect screenRect = [mainScreen visibleFrame]; // Get the screen depth. You cannot access depth directly. It must be passed // into a function that will return the bpp int bpp = (int)NSBitsPerPixelFromDepth([mainScreen depth]); // Build the return resolution Resolution resolution; resolution.w = (U32)screenRect.size.width; resolution.h = (U32)screenRect.size.height; resolution.bpp = (U32)bpp; osxPlatState * platState = [osxPlatState sharedPlatState]; [platState setDesktopWidth:resolution.w]; [platState setDesktopHeight:resolution.h]; [platState setDesktopBitsPixel:resolution.bpp]; // Return the new resolution return resolution; }