//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // for the moment, this seems to be the best roundup of // the npatch extensions on the PC. #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); #endif #define GL_NPATCH_EXT_STRING "GL_ATI_pn_triangles" #define GL_NPATCH_SETINT_STRING "glPNTrianglesiATI" typedef PFNGLPNTRIANGLESIATIPROC PFNNPatchSetInt; #define GETINT_NPATCH_MAX_LEVEL GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI #define GL_NPATCH_FLAG GL_PN_TRIANGLES_ATI #define GL_NPATCH_LOD GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI #define SETINT_NPATCH_POINTINTERP GL_PN_TRIANGLES_POINT_MODE_ATI #define SETINT_NPATCH_NORMALINTERP GL_PN_TRIANGLES_NORMAL_MODE_ATI #define NPATCH_POINTINTERP_MIN GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI #define NPATCH_POINTINTERP_MAX GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI #define NPATCH_NORMALINTERP_MIN GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI #define NPATCH_NORMALINTERP_MAX GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI