//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "winVideo.h" bool WinDisplayDevice::smCanSwitchBitDepth = false; bool WinDisplayDevice::smCanDo16Bit = false; bool WinDisplayDevice::smCanDo32Bit = false; WinDisplayDevice::WinDisplayDevice() { mRestoreGamma = false; } void WinDisplayDevice::enumerateBitDepths() { // Enumerate all available resolutions: DEVMODE devMode; U32 modeNum = 0; U32 foundDisplayMode = true; while ( foundDisplayMode ) { // Clear out our display mode settings structure. dMemset( &devMode, 0, sizeof( devMode ) ); devMode.dmSize = sizeof( devMode ); // Check for display mode settings foundDisplayMode = EnumDisplaySettings( NULL, modeNum++, &devMode ); //MIN_RESOLUTION defined in platformWin32/platformGL.h if ( devMode.dmPelsWidth >= MIN_RESOLUTION_X && devMode.dmPelsHeight >= MIN_RESOLUTION_Y && ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) ) { // Note BPP for can switch bit depth. if( devMode.dmBitsPerPel == 16 ) smCanDo16Bit = true; else if( devMode.dmBitsPerPel == 32 ) smCanDo32Bit = true; } } // Set can switch bit depth based on found resolutions. if( smCanDo16Bit && smCanDo32Bit ) smCanSwitchBitDepth = true; else smCanSwitchBitDepth = false; } void WinDisplayDevice::initDevice() { // Set some initial conditions: mResolutionList.clear(); // Enumerate all available resolutions: DEVMODE devMode; U32 modeNum = 0; U32 foundDisplayMode = true; while ( foundDisplayMode ) { // Clear out our display mode settings structure. dMemset( &devMode, 0, sizeof( devMode ) ); devMode.dmSize = sizeof( devMode ); // Check for display mode settings foundDisplayMode = EnumDisplaySettings( NULL, modeNum++, &devMode ); if ( devMode.dmPelsWidth >= MIN_RESOLUTION_X && devMode.dmPelsHeight >= MIN_RESOLUTION_Y && ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) ) { // Only add this resolution if it is not already in the list: bool alreadyInList = false; for ( U32 i = 0; i < (U32)mResolutionList.size(); i++ ) { if ( devMode.dmPelsWidth == mResolutionList[i].w && devMode.dmPelsHeight == mResolutionList[i].h && devMode.dmBitsPerPel == mResolutionList[i].bpp ) { alreadyInList = true; break; } } // If we've not already added this resolution, add it to our resolution list. if ( !alreadyInList ) { Resolution newRes( devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel ); mResolutionList.push_back( newRes ); } } } }