//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformiOS/platformiOS.h" #include "platformiOS/iOSConsole.h" #include "platform/event.h" #include "game/gameInterface.h" #include "platform/threads/thread.h" #include // TODO: convert this to use ncurses. iOSConsole *gConsole = NULL; ConsoleFunction(enableWinConsole, void, 2, 2, "(bool enable)") { if (gConsole) gConsole->enable(dAtob(argv[1])); } ConsoleFunction(enableDebugOutput, void, 2, 2, "(bool enable)") { if (gConsole) gConsole->enableDebugOutput(dAtob(argv[1])); } static void iOSConsoleConsumer(ConsoleLogEntry::Level, const char *line) { if (gConsole) gConsole->processConsoleLine(line); } static void iOSConsoleInputLoopThread(S32 *arg) { if(!gConsole) return; gConsole->inputLoop(); } void iOSConsole::create() { gConsole = new iOSConsole(); } void iOSConsole::destroy() { if (gConsole) delete gConsole; gConsole = NULL; } void iOSConsole::enable(bool enabled) { if (gConsole == NULL) return; consoleEnabled = enabled; if(consoleEnabled) { printf("Initializing Console...\n"); new Thread((ThreadRunFunction)iOSConsoleInputLoopThread,0,true); printf("Console Initialized.\n"); printf("%s", Con::getVariable("Con::Prompt")); } else { printf("Deactivating Console."); } } //%PUAP% void iOSConsole::enableDebugOutput(bool enabled) { if (gConsole == NULL) return; debugOutputEnabled = enabled; } bool iOSConsole::isEnabled() { if ( !gConsole ) return false; return gConsole->consoleEnabled; } iOSConsole::iOSConsole() { consoleEnabled = false; clearInBuf(); Con::addConsumer(iOSConsoleConsumer); } iOSConsole::~iOSConsole() { Con::removeConsumer(iOSConsoleConsumer); } void iOSConsole::processConsoleLine(const char *consoleLine) { if(consoleEnabled) { printf("%s\n", consoleLine); } //%PUAP% if(debugOutputEnabled) { printf("%s\n", consoleLine); } } void iOSConsole::clearInBuf() { dMemset(inBuf, 0, MaxConsoleLineSize); inBufPos=0; } void iOSConsole::inputLoop() { Con::printf("Console Input Thread Started"); unsigned char c; while(consoleEnabled) { c = fgetc(stdin); if(c == '\n') { // exec the line dStrcpy(postEvent.data, inBuf); postEvent.size = ConsoleEventHeaderSize + dStrlen(inBuf) + 1; Con::printf("=> %s",postEvent.data); Game->postEvent(postEvent); // clear the buffer clearInBuf(); // display the prompt. Note that we're using real printf, not Con::printf... printf("=> "); } else { // add it to the buffer. inBuf[inBufPos++] = c; // if we're full, clear & warn. if(inBufPos >= MaxConsoleLineSize-1) { clearInBuf(); Con::warnf("Line to long, discarding the last 512 bytes..."); } } } Con::printf("Console Input Thread Stopped"); }