//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "iOSStreamSource.h" #include "SoundEngine.h" #define BUFFERSIZE 32768 iOSStreamSource::iOSStreamSource(const char *filename) { this->registerObject(); int len = dStrlen( filename ); mFilename = new char[len + 1]; dStrcpy( mFilename, filename ); //SoundEngine::SoundEngine_LoadBackgroundMusicTrack( mFilename, true, false ); } iOSStreamSource::~iOSStreamSource() { stop(); delete [] mFilename; //SoundEngine::SoundEngine_UnloadBackgroundMusicTrack(); } bool iOSStreamSource::isPlaying() { return true; } bool iOSStreamSource::start( bool loop ) { SoundEngine::SoundEngine_LoadBackgroundMusicTrack( mFilename, true, false ); SoundEngine::SoundEngine_StartBackgroundMusic(); if( !loop ) { //stop at end SoundEngine::SoundEngine_StopBackgroundMusic( true ); Con::executef(1,"oniOSStreamEnd"); } return true; } bool iOSStreamSource::stop() { //false == stop now SoundEngine::SoundEngine_StopBackgroundMusic( false ); SoundEngine::SoundEngine_UnloadBackgroundMusicTrack(); return true; } bool iOSStreamSource::setVolume( F32 volume) { SoundEngine::SoundEngine_SetBackgroundMusicVolume(volume); return true; }