//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function DeadlyReef::create( %this ) { // We need a main "Scene" we can use as our game world. The place where sceneObjects play. // Give it a global name "mainScene" since we may want to access it directly in our scripts. new Scene(mainScene); // Without a system window or "Canvas", we can't see or interact with our scene. // AppCore initialized the Canvas already // Now that we have a Canvas, we need a viewport into the scene. // Give it a global name "mainWindow" since we may want to access it directly in our scripts. new SceneWindow(mainWindow); mainWindow.profile = new GuiControlProfile(); Canvas.setContent(mainWindow); // Finally, connect our scene into the viewport (or sceneWindow). // Note that a viewport comes with a camera built-in. mainWindow.setScene(mainScene); mainWindow.setCameraPosition( 0, 0 ); mainWindow.setCameraSize( 100, 75 ); // load some scripts and variables // exec("./scripts/someScript.cs"); exec("./scripts/aquarium.cs"); buildAquarium(mainScene); createAquariumEffects(mainScene); DeadlyReef.spawnPlayerFish(); } //----------------------------------------------------------------------------- function DeadlyReef::destroy( %this ) { } //----------------------------------------------------------------------------- function DeadlyReef::spawnPlayerFish(%this) { %anim = "TropicalAssets:seahorseAnim"; %size = getFishSize(%anim); %fish = new Sprite() { Animation = %anim; // class = "FishClass"; position = "0 0"; size = %size; SceneLayer = "15"; SceneGroup = "14"; minSpeed = "5"; maxSpeed = "15"; CollisionCallback = true; }; %fish.createPolygonBoxCollisionShape(%size); %fish.setCollisionShapeIsSensor(0, true); %fish.setCollisionGroups( "15" ); mainScene.add( %fish ); }