//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function PathToy::create( %this ) { // Reset the toy initially. PathToy.reset(); } //----------------------------------------------------------------------------- function PathToy::destroy( %this ) { } //----------------------------------------------------------------------------- function PathToy::reset( %this ) { // Clear the scene. SandboxScene.clear(); %this.createPath(); %this.createTarget(); } //----------------------------------------------------------------------------- function PathToy::createPath(%this) { %path = new Path(SquarePath); %path.addNode(10.0 , 10.0, 3.0); %path.addNode(-10.0 , 10.0, 3.0); %path.addNode(-10.0 , -10.0, 3.0); %path.addNode(10.0 , -10.0, 3.0); SandboxScene.add(%path); } function PathToy::createTarget(%this) { %object = new Sprite(); %object.Image = "ToyAssets:hollowArrow"; %object.Size = 5; %object.setBodyType( dynamic ); SandboxScene.add( %object ); SquarePath.attachObject(%object, 22.5, 3.0, true, 90.0); }