openal.cs 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //------------------------------------------------------------------------------
  23. // Audio channel descriptions.
  24. //------------------------------------------------------------------------------
  25. $musicAudioType = 1;
  26. $effectsAudioType = 2;
  27. //------------------------------------------------------------------------------
  28. // initializeOpenAL
  29. // Starts up the OpenAL driver.
  30. //------------------------------------------------------------------------------
  31. function initializeOpenAL()
  32. {
  33. // Just in case it is already started.
  34. shutdownOpenAL();
  35. if (!OpenALInitDriver())
  36. {
  37. $Audio::initFailed = true;
  38. }
  39. else
  40. {
  41. // Set the master volume.
  42. alxListenerf(AL_GAIN_LINEAR, $pref::Audio::masterVolume);
  43. // Set the channel volumes.
  44. for (%channel = 1; %channel <= 3; %channel++)
  45. alxSetChannelVolume(%channel, $pref::Audio::channelVolume[%channel]);
  46. }
  47. }
  48. //------------------------------------------------------------------------------
  49. // shutdownOpenAL
  50. //------------------------------------------------------------------------------
  51. function shutdownOpenAL()
  52. {
  53. OpenALShutdownDriver();
  54. }