guiSpriteCtrl.h 3.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUISPRITECTRL_H_
  23. #define _GUISPRITECTRL_H_
  24. #ifndef _IMAGE_FRAME_PROVIDER_H
  25. #include "2d/core/imageFrameProvider.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class GuiSpriteCtrl : public GuiControl, public ImageFrameProvider
  29. {
  30. private:
  31. typedef GuiControl Parent;
  32. protected:
  33. StringTableEntry mImageAssetId;
  34. StringTableEntry mAnimationAssetId;
  35. public:
  36. GuiSpriteCtrl();
  37. virtual ~GuiSpriteCtrl();
  38. bool onWake();
  39. void onSleep();
  40. void onRender(Point2I offset, const RectI &updateRect);
  41. static void initPersistFields();
  42. /// Static and Animated Assets.
  43. virtual bool setImage( const char* pImageAssetId );
  44. virtual bool setImageFrame( const U32 frame );
  45. virtual bool setAnimation( const char* pAnimationAssetId );
  46. // Declare type.
  47. DECLARE_CONOBJECT(GuiSpriteCtrl);
  48. protected:
  49. virtual void onAnimationEnd( void );
  50. protected:
  51. static bool setImage(void* obj, const char* data) { static_cast<GuiSpriteCtrl*>(obj)->setImage( data ); return false; }
  52. static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, obj)->getImage(); }
  53. static bool writeImage( void* obj, StringTableEntry pFieldName ) { GuiSpriteCtrl* pCastObject = static_cast<GuiSpriteCtrl*>(obj); if ( !pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mImageAssetId != StringTable->EmptyString; }
  54. static bool setImageFrame(void* obj, const char* data) { static_cast<GuiSpriteCtrl*>(obj)->setImageFrame( dAtoi(data) ); return false; }
  55. static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { GuiSpriteCtrl* pCastObject = static_cast<GuiSpriteCtrl*>(obj); return pCastObject->isStaticFrameProvider() && pCastObject->getImageFrame() > 0; }
  56. static bool setAnimation(void* obj, const char* data) { static_cast<GuiSpriteCtrl*>(obj)->setAnimation(data); return false; };
  57. static const char* getAnimation(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, obj)->getAnimation(); }
  58. static bool writeAnimation( void* obj, StringTableEntry pFieldName ) { GuiSpriteCtrl* pCastObject = static_cast<GuiSpriteCtrl*>(obj); if ( pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mAnimationAssetId != StringTable->EmptyString; }
  59. };
  60. #endif //_GUISPRITECTRL_H_